Ausgabe 1/2018
Inhalt (11 Artikel)
Screen Space Ambient Occlusion Based Multiple Importance Sampling for Real-Time Rendering
Abd El Mouméne Zerari, Mohamed Chaouki Babahenini
Salient Point Detection in Protrusion Parts of 3D Object Robust to Isometric Variations
Mahsa Mirloo, Hosein Ebrahimnezhad
Physically-Based Rendering of Particle-Based Fluids with Light Transport Effects
Ali Beddiaf, Mohamed Chaouki Babahenini
Master of Puppets: An Animation-by-Demonstration Computer Puppetry Authoring Framework
Yaoyuan Cui, Christos Mousas
Efficient Hybrid Watermarking Scheme for Security and Transmission Bit Rate Enhancement of 3D Color-Plus-Depth Video Communication
W. El-Shafai, S. El-Rabaie, M. El-Halawany, F. E. Abd El-Samie
Parallel Computer System for 3D Visualization Stereo on GPU
Anas M. Al-Oraiqat, Sergii A. Zori
3D Parallel Multigrid Methods for Real-Time Fluid Simulation
Feifei Wan, Yong Yin, Suiyu Zhang
High Performance Automatic Character Skinning Based on Projection Distance
Jun Li, Feng Lin, Xiuling Liu, Hongrui Wang
A Novel Image Encryption Scheme Based on Intertwining Chaotic Maps and RC4 Stream Cipher
Manju Kumari, Shailender Gupta
A Game Theory Based Solution for Security Challenges in CRNs
Poonam, Chander Kumar Nagpal