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2015 | OriginalPaper | Buchkapitel

7. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies

verfasst von : Mikhail Fominykh, Andrey Smorkalov, Mikhail Morozov, Ekaterina Prasolova-Førland

Erschienen in: Fusion of Smart, Multimedia and Computer Gaming Technologies

Verlag: Springer International Publishing

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Abstract

This chapter discusses 3D virtual worlds as a fusion of technologies for serious applications. A variety of new trends in the area and original findings are discussed and exemplified with methods and features designed. The goal of this chapter is to evaluate and envisage, what benefits can be acquired if such trends and features are fused under a single platform. Specific trends considered in this chapter include increased sense of immersion with virtual reality devices, simplification of control with joysticks, and mobile devices, working with large amounts of multimedia content, and capturing activities using virtual recording. The discussion is supported with the literature review and evaluation of the features developed for vAcademia virtual world. A particular focus of the chapter is on the discussion of how the new properties of 3D virtual worlds can increase their efficiency for serious applications, enable new scenarios of use, and improve user experience.

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Metadaten
Titel
3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies
verfasst von
Mikhail Fominykh
Andrey Smorkalov
Mikhail Morozov
Ekaterina Prasolova-Førland
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-14645-4_7