1997 | OriginalPaper | Buchkapitel
A Comparison of Design Strategies for 3D Human Motions
verfasst von : Ronan Boulic, Zhiyong Huang, Daniel Thalmann
Erschienen in: Human Comfort and Security of Information Systems
Verlag: Springer Berlin Heidelberg
Enthalten in: Professional Book Archive
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Three-dimensional character animation and especially human animation becomes everyday more popular for simulation, multimedia applications, and games. However the specification of human motion in a computer animation system is still a tedious task for the user in most commercial systems. Based on the experience on the ESPRIT projects HUMANOID and HUMANOID-2, we compare in this paper the various strategies for describing and interacting with complex motions of the human body. We especially analyze the advantages and disadvantages of the associated interfaces. A case study of object grasping and handling is detailed within the framework of the TRACK system.