This paper proposes a dialogue game in which coherent conversational sequences at the speech act level are described of agents that become aware they have an irresolvable disagreement and settle the dispute by agreeing to disagree. A disagreement is irresolvable from an agent’s perspective if the agent is aware that both parties have ran out of options to resolve the dispute, and that both parties are aware of this. A dialogue game is formulated in which agents can offer information that may unintentionally result in irreconcilable, mutually inconsistent belief states. Based on the agents’ cognitive states, dialogue rules and cognitive rules are defined that allow agents to come to an agreement to disagree. These rules are implemented in the programming language Prolog, resulting in an intuitive design for multi-agent systems.
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- A Dialogue Game to Offer an Agreement to Disagree
John-Jules Ch. Meyer
- Springer Berlin Heidelberg