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2015 | OriginalPaper | Buchkapitel

A Framework to Design Educational Mobile-Based Games Across Multiple Spaces

verfasst von : Carmen Fernández-Panadero, Mar Pérez-Sanagustín, Abelardo Pardo, Raquel M. Crespo García, Carlos Delgado Kloos

Erschienen in: Design for Teaching and Learning in a Networked World

Verlag: Springer International Publishing

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Abstract

The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. The framework consists of two elements: (1) a narrative structure, and (2) a platform for its deployment. Both elements defined as a set of templates to be completed for facilitating both the authoring of the narrative and the design of the platform. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. The game designed has been piloted with 10 students between 6 and 12 years old. The results of the pilot show that it is technically feasible to use this framework to design a mobile-base game across three spaces: a museum, home and a classroom. The students found the activity a good and engaging learning experience.

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Metadaten
Titel
A Framework to Design Educational Mobile-Based Games Across Multiple Spaces
verfasst von
Carmen Fernández-Panadero
Mar Pérez-Sanagustín
Abelardo Pardo
Raquel M. Crespo García
Carlos Delgado Kloos
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-24258-3_32