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2016 | OriginalPaper | Buchkapitel

A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games

verfasst von : Chetprayoon Panumate, Youichiro Miyake, Hiroyuki Iida

Erschienen in: Games and Learning Alliance

Verlag: Springer International Publishing

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Abstract

This paper explores a simple generic model for emotional AI in the domain of real-time multiplayer fighting games. The outstanding point of this model is the simplicity. It can be used as a basis model to create a new emotional AI in other domains such as education and psychology. It proposes a notion of emotional component which contains three main factors: personality, memory and mood. All three factors are interrelated and may affect the decision making. For the assessment, a real-time fighting game is used where the proposed model is implemented. The results show the effectiveness of the proposed idea that only three simple factors are enough to show the emotion.

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Metadaten
Titel
A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games
verfasst von
Chetprayoon Panumate
Youichiro Miyake
Hiroyuki Iida
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-50182-6_36