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2000 | OriginalPaper | Buchkapitel

A Grasp-based Motion Planning Algorithm for Character Animation

verfasst von : Maciej Kalisiak, Michiel van de Panne

Erschienen in: Computer Animation and Simulation 2000

Verlag: Springer Vienna

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The design of autonomous characters capable of planning their own motions continues to be a challenge for computer animation. We present a novel kinematic motion planning algorithm for character animation which addresses some of the outstanding problems. The problem domain for our algorithm is as follows: given a constrained environment with designated handholds and footholds, plan a motion through the environment towards a desired goal. Our algorithm is based on a stochastic search procedure which is guided by a combination of geometric constraints, posture heuristics, and distance-to-goal measures. The method provides a single framework for the use of multiple modes of locomotion in planning motions through constrained, unstructured environments. We illustrate our results with demonstrations of a human character using walking, swinging, climbing, and crawling in order to navigate through complex environments.

Metadaten
Titel
A Grasp-based Motion Planning Algorithm for Character Animation
verfasst von
Maciej Kalisiak
Michiel van de Panne
Copyright-Jahr
2000
Verlag
Springer Vienna
DOI
https://doi.org/10.1007/978-3-7091-6344-3_4

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