2009 | OriginalPaper | Buchkapitel
A Procedural Planning System for Goal Oriented Agents in Games
verfasst von : Yingying She, Peter Grogono
Erschienen in: Advances in Artificial Intelligence
Verlag: Springer Berlin Heidelberg
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This paper explores a procedural planning system for the control of game agents in real time. The planning methodology we present is based on offline goal-oriented behavioral design, and is implemented as a procedural planning system in real-time. Our design intends to achieve efficiency of planning in order to have smooth run-time animation generation. Our experimental results show that the approach is capable of improving agent control for real-time goal processing in games.