Skip to main content

2019 | OriginalPaper | Buchkapitel

2. A Short History of eSports and Management

verfasst von : Tobias M. Scholz

Erschienen in: eSports is Business

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The phenomenon of eSports is not a recent development, despite popular opinion being that it emerged just in the last years. The roots of competitive gaming in fact date back to the beginning of computers. Since then, eSports has been part of the evolution of computers and first rose to popularity in the arcade era. With the internet, the current iteration of eSports emerged, and the eSports industry experienced several hypes and crises. Still, there was always space for business, and many existing stakeholders appeared in the early 2000s. The recent years, however, have indeed been a time of exponential growth as well as potential business opportunities.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Aldrich, Howard, Bill McKelvey, and Dave Ulrich. 1984. Design Strategy from the Population Perspective. Journal of Management 10 (1): 67–86.CrossRef Aldrich, Howard, Bill McKelvey, and Dave Ulrich. 1984. Design Strategy from the Population Perspective. Journal of Management 10 (1): 67–86.CrossRef
Zurück zum Zitat Berger, Allen N., Rebecca S. Demsetz, and Philip E. Strahan. 1999. The Consolidation of the Financial Services Industry: Causes, Consequences, and Implications for the Future. Journal of Banking & Finance 23 (2–4): 135–194.CrossRef Berger, Allen N., Rebecca S. Demsetz, and Philip E. Strahan. 1999. The Consolidation of the Financial Services Industry: Causes, Consequences, and Implications for the Future. Journal of Banking & Finance 23 (2–4): 135–194.CrossRef
Zurück zum Zitat Borowy, Michael, and Dal Yong Jin. 2013. Pioneering eSport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests. International Journal of Communication 7: 2254–2274. Borowy, Michael, and Dal Yong Jin. 2013. Pioneering eSport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests. International Journal of Communication 7: 2254–2274.
Zurück zum Zitat Bowden, B.V. 1953. Faster than Thought. A Symposium on Digital Computing Machines. London: Sir Isaac Pitman & Sons. Bowden, B.V. 1953. Faster than Thought. A Symposium on Digital Computing Machines. London: Sir Isaac Pitman & Sons.
Zurück zum Zitat Darwin, Charles. 1859. On the Origin of Species. London: John Murray. Darwin, Charles. 1859. On the Origin of Species. London: John Murray.
Zurück zum Zitat Flesch, Rudolf. 1951. The Art of Clear Thinking. New York: Harper and Brothers Publishers. Flesch, Rudolf. 1951. The Art of Clear Thinking. New York: Harper and Brothers Publishers.
Zurück zum Zitat Hannan, Michael T., and John Freeman. 1977. The Population Ecology of Organizations. American Journal of Sociology 82 (5): 929–964.CrossRef Hannan, Michael T., and John Freeman. 1977. The Population Ecology of Organizations. American Journal of Sociology 82 (5): 929–964.CrossRef
Zurück zum Zitat Jenkins, Henry. 2006. Convergence Culture: Where Old and New Media Collide. New York: New York University Press. Jenkins, Henry. 2006. Convergence Culture: Where Old and New Media Collide. New York: New York University Press.
Zurück zum Zitat Jin, Dal Yong. 2010. Korea’s Online Gaming Empire. Cambridge, MA: MIT Press.CrossRef Jin, Dal Yong. 2010. Korea’s Online Gaming Empire. Cambridge, MA: MIT Press.CrossRef
Zurück zum Zitat Kane, Michael. 2008. Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming. New York: Plume. Kane, Michael. 2008. Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming. New York: Plume.
Zurück zum Zitat Li, Roland. 2017. Good Luck Have Fun: The Rise of Esports. New York: Skyhorse. Li, Roland. 2017. Good Luck Have Fun: The Rise of Esports. New York: Skyhorse.
Zurück zum Zitat Messier, Marc-Andre. 2011. The Lessons eSports Should Learn from the Recession. In eSports Yearbook 2010, edited by Julia Christophers and Tobias M. Scholz, 54–60. Norderstedt, Germany: Books on Demand. Messier, Marc-Andre. 2011. The Lessons eSports Should Learn from the Recession. In eSports Yearbook 2010, edited by Julia Christophers and Tobias M. Scholz, 54–60. Norderstedt, Germany: Books on Demand.
Zurück zum Zitat Nelson, Richard R., and Sidney G. Winter. 1982. The Schumpeterian Tradeoff Revisited. American Economic Review 72 (1): 114–132. Nelson, Richard R., and Sidney G. Winter. 1982. The Schumpeterian Tradeoff Revisited. American Economic Review 72 (1): 114–132.
Zurück zum Zitat New York Times. 2014. Innovation Report. New York: New York Times. New York Times. 2014. Innovation Report. New York: New York Times.
Zurück zum Zitat Scholz, Tobias M. 2012. New Broadcasting Ways in IPTV—The Case of the Starcraft Broadcasting Scene. Paper presented at the World Media Economics & Management Conference in Thessaloniki, Greece. Scholz, Tobias M. 2012. New Broadcasting Ways in IPTV—The Case of the Starcraft Broadcasting Scene. Paper presented at the World Media Economics & Management Conference in Thessaloniki, Greece.
Zurück zum Zitat ———. 2017. Big Data in Organizations and the Role of Human Resource Management. Frankfurt am Main: Peter Lang.CrossRef ———. 2017. Big Data in Organizations and the Role of Human Resource Management. Frankfurt am Main: Peter Lang.CrossRef
Zurück zum Zitat Scholz, Tobias M., and Volker Stein. 2017. Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity. International Journal of Gaming and Computer-Mediated Simulations 9 (2): 47–62.CrossRef Scholz, Tobias M., and Volker Stein. 2017. Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity. International Journal of Gaming and Computer-Mediated Simulations 9 (2): 47–62.CrossRef
Zurück zum Zitat Simon, Herbert A. 1993. Strategy and Organizational Evolution. Strategic Management Journal 14 (S2): 131–142.CrossRef Simon, Herbert A. 1993. Strategy and Organizational Evolution. Strategic Management Journal 14 (S2): 131–142.CrossRef
Zurück zum Zitat Taylor, T.L. 2012. Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT Press. Taylor, T.L. 2012. Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT Press.
Zurück zum Zitat ———. 2018. Watch Me Play. Twitch and the Rise of Game Live Streaming. Princeton, NJ and Oxford: Princeton University Press.CrossRef ———. 2018. Watch Me Play. Twitch and the Rise of Game Live Streaming. Princeton, NJ and Oxford: Princeton University Press.CrossRef
Metadaten
Titel
A Short History of eSports and Management
verfasst von
Tobias M. Scholz
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-11199-1_2