Weitere Kapitel dieses Buchs durch Wischen aufrufen
Balance problem is one of the leading causes of fall in elderly. Fall in elderly results in fracture, head trauma, death or other serious consequences. Virtual reality training is a novel and potentially useful rehabilitation method. In the virtual environment, elderly receive multimodal sensory feedback and engage in task-oriented activities safely. However, existed customized systems are often expensive and were not designed on the clinical needs of elderly or therapists. There has been limited research focusing on the user friendliness of VR balance training systems. The purpose of this study is to develop a user-friendly VR balance training system for elderly, christened VirReB system.
The hypothesis of this study is the usability of the VirGReb system based on the user-centered design will be significantly better than an off-the-shelf system. In the first year of this project, user needs were identified by focus groups and ethnography study. 30 therapists joined the focus group discussion. User needs were transformed into system requirements. Results showed that elders with stroke or cerebral impairments are most often received balance therapy. Therapists thought that conventional treatment are not fun and lack of variety. Wii it based VR therapy can be fun and provide various treatment in one system. However, levels of difficulty and the game content must fit elder’s ability and their life style. We designed three games and wish to provide better user experiences for elders and therapists.
Bitte loggen Sie sich ein, um Zugang zu diesem Inhalt zu erhalten
Sie möchten Zugang zu diesem Inhalt erhalten? Dann informieren Sie sich jetzt über unsere Produkte:
Abrahamova D, Hlavacka F (2008) Age-related changes of human balance during quiet stance. Physiol Res 57(6):957–964
Afridi A, Malik AN, Ali S, Amjad I (2018) Effect of balance training in older adults using Wii fit plus. J Pak Med Assoc 68(3):480–483
Health NS (2015) Balance problems. http://nihseniorhealth.gov/balanceproblems/aboutbalanceproblems/01.html. Accessed 2015
Morrison S, Simmons R, Colberg SR, Parson HK, Vinik AI (2018) Supervised balance training and Wii fit-based exercises lower falls risk in older adults with type 2 diabetes. J Am Med Dir Assoc 19(2):185.e7–185.e13 CrossRef
Phillips JS, Fitzgerald J, Phillis D, Underwood A, Nunney I, Bath A (2018) Vestibular rehabilitation using video gaming in adults with dizziness: a pilot study. J Laryngol Otol 132(3):202–206 CrossRef
- A User-Centered Virtual Reality Game System for Elders with Balance Problem
Neuer Inhalt/© ITandMEDIA, Best Practices für die Mitarbeiter-Partizipation in der Produktentwicklung/© astrosystem | stock.adobe.com