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2017 | OriginalPaper | Buchkapitel

A Wireless Kinect Sensor Network System for Virtual Reality Applications

verfasst von : Mengxuan Li, Wei Song, Liang Song, Kaisi Huang, Yulong Xi, Kyungeun Cho

Erschienen in: Advances in Computer Science and Ubiquitous Computing

Verlag: Springer Singapore

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Abstract

Currently, Microsoft Kinect, a motion sensing input device, has been developed quickly in research for human gesture recognition. The Kinect integrating into games and Virtual Reality (VR) improves the immersion sense and natural user experience. However, the Kinect is able to accurately measure a user within five meters, while the user must face to the sensor. To solve this problem, this paper develops a wireless Kinect sensor network system to detect users at several viewports. This system utilizes multiple Kinect clients to sense user’s gesture information, which is transmitted to a VR managing server for the integration of the distributed sensing datasets. Different from the VR application with a single Kinect, our proposed system is able to support the user’s walking around no matter whether he is facing the sensors or not. Meanwhile, we developed a virtual boxing VR game with two Kinects, Samsung Gear VR and Unity3D environment, which verified the effective performance of the proposed system.

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Metadaten
Titel
A Wireless Kinect Sensor Network System for Virtual Reality Applications
verfasst von
Mengxuan Li
Wei Song
Liang Song
Kaisi Huang
Yulong Xi
Kyungeun Cho
Copyright-Jahr
2017
Verlag
Springer Singapore
DOI
https://doi.org/10.1007/978-981-10-3023-9_10

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