2000 | OriginalPaper | Buchkapitel
ACE: A Platform for the Real Time Simulation of Virtual Human Agents
verfasst von : Marcelo Kallmann, Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann
Erschienen in: Computer Animation and Simulation 2000
Verlag: Springer Vienna
Enthalten in: Professional Book Archive
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This paper describes a system platform for virtual human agents simulations that is able to coherently manage the shared virtual environment. Our “agent common environment” (ACE) provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Such plug-ins are of two types: the first type defines agent-object interactivity by using a feature modeling approach, and the second type controls the reasoning and behavior of each agent through scripted modules. Our system is analyzed in this paper and a simulation example integrating some modules with a Lisp behavioral system is shown.