2011 | OriginalPaper | Buchkapitel
Action Objects
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Having made a good start on the cursor, let’s move on to animating our action objects. Obviously, the handful of primitive objects available in Unity won’t go very far for creating games, so you’ll need to look into one of the more challenging aspects of game creation-importing assets built in other programs. As anyone familiar with creating games or other 3D content can tell you, every game engine or 3D application handles the import process differently. Some handle it more gracefully than others, but there are always going to be issues and gotchas. The idea is to try to understand the reasoning behind the implementation and develop guidelines for your own particular needs.