1999 | OriginalPaper | Buchkapitel
Adaptive tessellation of connected primitives for interactive walkthroughs in complex industrial virtual environments
verfasst von : M. Krus, P. Bourdot, A. Osorio, F. Guisnel, G. Thibault
Erschienen in: Virtual Environments ’99
Verlag: Springer Vienna
Enthalten in: Professional Book Archive
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Geometrical primitives used in virtual environments are converted to an important amount triangles at rendering time. The meshes of the resulting simplifications usually introduce discontinuities between neighboring object. We extend a simple adaptive tessellation method which adapts the amount of triangles to the viewing conditions with connection information to ensure that the meshes of connected primitives remain continuous. An ergonomical study has validated this approach for applications using virtual environments.