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Über dieses Buch

This book constitutes revised selected papers from the 3rd International Conference on Lean and Agile Software Development, LASD 2019, and the 7th Conference on Multimedia, Interaction, Design and Innovation, MIDI 2019, which took place under the umbrella of the 14th Federated Conferences on Computer Science and Information Systems, FedCSIS, in Leipzig, Germany, in September 2019. LASD 2019 received a total of 30 submissions, of which 6 full and 1 short paper are included in this volume. For MIDI 2019 one short paper was accepted for publication in this book, from a total of 6 submissions.



Scaling Agile – A Large Enterprise View on Delivering and Ensuring Sustainable Transitions

Established large enterprises have to address their existing culture and their huge amounts of people during an agile transition. An approach based on coaching supported by a toolkit has been established at Volkswagen Group IT in order to facilitate and scale agile transitions through systematic coaching of agile practices and the agile mindset. Agility has been rendered sustainable thanks to an inter-organizational facilitation network that leverages team-independent and decentralized sharing and improvement of know-how and experience. Furthermore, a measurement framework allows determining agile maturity of teams during the transition and beyond for an enterprise grade governance. The transition approach captures the organizational context of the team during the transition. The capturing is mapped to current opportunities for the transition to derive suitable actions and to coach adequate approaches and relevant methods. The holistic approach ensures a high quality and sustainability for scaling agile in an enterprise.
Alexander Poth, Mario Kottke, Andreas Riel

Release Planning in a Hybrid Project Environment

Context: Even regulated domains like the automotive domain increasingly adopt agile software development. However, traditional sequential processes are still in use and have to coexist with the new development approaches. Collaboration between agile and hybrid projects within complex traditional product development processes is challenging, especially regarding the creation and synchronization of a qualification phase plan. Objective: The aim of this study is to motivate research related to the combined use of agile and traditional paradigms in release planning in the automotive domain and to report challenges from industry. Method: We introduce and motivate the research topic and discuss related work based on the results of a small literature study. Further, an online survey with 56 respondents from an automotive Original Equipment Manufacturer was conducted. Results: There is a clear research gap regarding release planning for combined agile and traditional projects. The state-of-the-practice survey identified challenges, such as a lack of transparency regarding the status quo of related projects. Conclusions: The research gap as well as the challenges from industry should motivate further research on this topic, in order to improve release planning processes in this specific context.
Kristina Marner, Sven Theobald, Stefan Wagner

Identification of the Agile Mindset and Its Comparison to the Competencies of Selected Agile Roles

In this paper we present the results of the identification and evaluation of the elements of an agile mindset as well as its comparison to the competence models for the roles of Scrum Master, Product Owner and agile analyst. We have identified 70 unique agile mindset elements from literature and 5 interviews with experts. Based on an opinion survey among 52 agile practitioners we evaluated the importance of 26 selected elements of the agile mindset to the effectiveness of an agile team. The competence models contain 29 competencies of a Scrum Master, 16 competencies of a Product Owner and 40 competencies of an agile analyst, divided into behavioral, technical and contextual ones. We discuss which agile mindset elements are important to each agile role. This paper is an extended version of the paper titled “On the Agile Mindset of an Effective Team – An Industrial Opinion Survey” presented at the 3rd International Conference on Lean and Agile Software Development LASD 2019 [28].
Jakub Miler, Paulina Gaida

Adapting Agile Practices to Security Context – Practitioners’ Perspective

In this paper we explore the problem of introducing agile practices to projects dealing with systems with high security requirements. We also propose an approach based on AgileSafe method and OWASP ASVS guidelines, that could support such introduction. What is more, we present the results of two surveys aimed at analyzing IT practitioners’ views on applying agile methods to security reliant systems as well as evaluating the set of agile security-oriented practices which are a part of the proposed approach. This paper is an extended version of the paper “Security-oriented agile approach with AgileSafe and OWASP ASVS” that was published as a part of LASD 2019 conference proceedings [36].
Katarzyna Łukasiewicz, Sara Cygańska

Quantitative Analysis of the Scrum Framework

Scrum provides many benefits to organizations requiring a project management framework for complex adaptive problems. Some of these benefits include improved teamwork, improved time to market, and a noticeable decrease in software defects. The primary objective of this paper is to test nineteen research hypotheses that require a quantitative analysis of the Scrum framework. In order to test these hypotheses, the findings of a survey questionnaire was used to gather response data from Scrum practitioners on their perceptions of factors affecting Scrum adoption. Exploratory factor analysis and Cronbach’s alpha analysis confirmed the validity and reliability of the measuring instrument. Following these analyses, a correlation matrix was used to test the relationship strength among the different factors. The Spearman correlation analysis revealed statistically significant correlations. Multiple linear regression statistical models were developed to examine the existence of factors and constructs impacting Scrum adoption. Our findings indicate that four of the nineteen hypotheses are statistically significant. The factors Change Resistance, Sprint Management, Relative Advantage, and Complexity are shown to have a significant linear relationship to Scrum as perceived by Scrum Practitioners working within South African organizations. Future research could incorporate a larger population sample to improve the generalizability of the findings.
Ridewaan Hanslo, Anwar Vahed, Ernest Mnkandla

Scientific Collaboration, Citation and Topic Analysis of International Conference on Agile Software Development Papers

The International Conference on Agile Software Development (XP) was established almost sixteen years ago. Based on data from Scopus database, a total of 789 papers have been published in between years of 2002 and 2018. We employed bibliometrics analysis and topic modeling with R/RStudio to analyze these published papers from various dimensions, including the most active authors, collaboration of authorship, most cited papers, used keywords and trends of probable topics from the titles and abstracts of those papers. The results show that the first five years of XP conference cover nearly 40% of the papers published until now and almost 62% of the XP papers have been cited at least once. Mining of XP conference paper titles and abstracts result in these hot research topics: “Coordination”, “Technical Debt”, “Teamwork”, “Startups” and “Agile Practices”, thus strongly focusing on practical issues and problems faced by the practitioners in the industry. The results highlight the most influential researchers and institutions, and the collaboration between the authors in the conference papers. The approach applied in this study can be extended to other software engineering venues and can be applied to large-scale studies.
Muhammad Ovais Ahmad, Päivi Raulamo-Jurvanen

Playing the Sprint Retrospective: A Replication Study

The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving interactions among team members. In this paper, we report on a replication of their study in Bluebay Poland and IHS Markit Gdańsk. The received feedback confirms the original findings and indicates that game-based retrospectives improve team members’ creativity, involvement, and communication as well as produce better results than the standard retrospectives. This paper is an extended version of our previous work [25].
Yen Ying Ng, Jędrzej Skrodzki, Maciej Wawryk

Comparison User Engagement of Gamified and Non-gamified Augmented Reality Assembly Training

Augmented Reality (AR) is expanding its application field through many areas, including marketing, education, and medicine. Furthermore, industrial training and instructional support, especially in the context of maintenance and assembly, are also among the key field of application. Also, evidence has shown that good user experience and engagement leads to better performance, an engaged employee delivered a better result than those who not. Gamification is one of the various methods to enhance user experience and engagement. In this work, we present a training approach to guide novice users through an assembly task of changing batter for a robot arm. The training is developed as an augmented reality training with and without a gamification design. Furthermore, we evaluated the designs with 22 objects to validate if user engagement and performance of one design is better than the other. The result indicates a better outcome on the gamified application, however, the difference is not statistically significant.
Diep Nguyen, Gerrit Meixner


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