Skip to main content
main-content

Über dieses Buch

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.

This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Inhaltsverzeichnis

Frontmatter

2009 | OriginalPaper | Buchkapitel

Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents

Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Radek Píbil, Jan Havlíček, Lukáš Zemčák, Juraj Šimlovič, Radim Vansa, Michal Štolba, Tomáš Plch, Cyril Brom

2009 | OriginalPaper | Buchkapitel

Distributed Platform for Large-Scale Agent-Based Simulations

David Šišlák, Přemysl Volf, Michal Jakob, Michal Pěchouček

2009 | OriginalPaper | Buchkapitel

Two Case Studies for Jazzyk BSM

Michael Köster, Peter Novák, David Mainzer, Bernd Fuhrmann

2009 | OriginalPaper | Buchkapitel

A Teamwork Infrastructure for Computer Games with Real-Time Requirements

Ivan Medeiros Monteiro, Luis Otavio Alvares

2009 | OriginalPaper | Buchkapitel

The MMOG Layer: MMOG Based on MAS

Gustavo Aranda, Carlos Carrascosa, Vicent Botti

2009 | OriginalPaper | Buchkapitel

Architecture for Affective Social Games

Derek J. Sollenberger, Munindar P. Singh

2009 | OriginalPaper | Buchkapitel

Enhancing Embodied Conversational Agents with Social and Emotional Capabilities

Bart van Straalen, Dirk Heylen, Mariët Theune, Anton Nijholt

2009 | OriginalPaper | Buchkapitel

Intelligent NPCs for Educational Role Play Game

Mei Yii Lim, João Dias, Ruth Aylett, Ana Paiva

2009 | OriginalPaper | Buchkapitel

Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project

Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos, Marta de Azevedo Irving, Gustavo Melo, Vinícius Sebba-Patto, Isabelle Alvarez

2009 | OriginalPaper | Buchkapitel

NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations

Barry G. Silverman, David Pietrocola, Nathan Weyer, Ransom Weaver, Nouva Esomar, Robert Might, Deepthi Chandrasekaran

2009 | OriginalPaper | Buchkapitel

On Evaluating Agents for Serious Games

Emma Norling

2009 | OriginalPaper | Buchkapitel

A PDDL-Based Planning Architecture to Support Arcade Game Playing

Olivier Bartheye, Éric Jacopin

2009 | OriginalPaper | Buchkapitel

Agent-Based Aircraft Control Strategies in a Simulated Environment

Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis, Eugénio Oliveira

2009 | OriginalPaper | Buchkapitel

Adaptive Serious Games Using Agent Organizations

Joost Westra, Hado van Hasselt, Frank Dignum, Virginia Dignum

2009 | OriginalPaper | Buchkapitel

Intelligent Agent Modeling as Serious Game

Towards Integrating Microworlds, Tutoring and Evolution
D. W. F. van Krevelen

Backmatter

Weitere Informationen

BranchenIndex Online

Die B2B-Firmensuche für Industrie und Wirtschaft: Kostenfrei in Firmenprofilen nach Lieferanten, Herstellern, Dienstleistern und Händlern recherchieren.

Whitepaper

- ANZEIGE -

INDUSTRIE 4.0

Der Hype um Industrie 4.0 hat sich gelegt – nun geht es an die Umsetzung. Das Whitepaper von Protolabs zeigt Unternehmen und Führungskräften, wie sie die 4. Industrielle Revolution erfolgreich meistern. Es liegt an den Herstellern, die besten Möglichkeiten und effizientesten Prozesse bereitzustellen, die Unternehmen für die Herstellung von Produkten nutzen können. Lesen Sie mehr zu: Verbesserten Strukturen von Herstellern und Fabriken | Konvergenz zwischen Soft- und Hardwareautomatisierung | Auswirkungen auf die Neuaufstellung von Unternehmen | verkürzten Produkteinführungszeiten
Jetzt gratis downloaden!

Bildnachweise