2013 | OriginalPaper | Buchkapitel
An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population
verfasst von : Ann Smith, Matthew Chilcott
Erschienen in: Transactions on Edutainment IX
Verlag: Springer Berlin Heidelberg
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
The contribution of this paper identifies the importance of developing and designing tailored virtual places which older members of society can utilize easily and safely within this context; with a focused application of addressing social isolation, enabling wellbeing and improving edutainment. The paper also explores the complexities associated with engaging older people with virtual world’s experiences alongside the potential for new commercial approaches to design and delivery edutainment and wellbeing support initiatives in 3D immersive contexts through the implementation of next generational digital services.