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2021 | OriginalPaper | Buchkapitel

70. An Augmented Reality Application to Teach Human Anatomy to Secondary School Students

verfasst von : Arkoprobho Debnath, Utkarsh Pathak, Pankaj Badoni

Erschienen in: Design for Tomorrow—Volume 2

Verlag: Springer Singapore

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Abstract

Students start learning about human anatomy starting from standard VI (i.e., between ages 10–15 years) and gain a basic idea about all of the important organs and their functions. However, a quick survey reveals that students find it difficult to visualize how human organs look from inside and outside. They also lack an understanding of the basic functions of these organs. Further, as most of the instructional medium is based on a two-dimensional static paper-based medium, it lacks the look and feel of actual organs. To tackle this problem augmented reality (AR) technology was utilized. AR is an interactive experience of a real-world environment that is enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities. AR is an easy and feasible solution through which we can see and understand objects which cannot be seen in the real world. The proposed interactive AR application helps students learn about human anatomy in detail. The application gives the users the option to view six different organs of the human body along with their internal parts in real time. Information about each organ and its classified parts is also provided by the application. The application helps the students to learn and visualize the human organs properly. This paper presents a qualitative analysis study of the application which can help the students as a learning aid.

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Metadaten
Titel
An Augmented Reality Application to Teach Human Anatomy to Secondary School Students
verfasst von
Arkoprobho Debnath
Utkarsh Pathak
Pankaj Badoni
Copyright-Jahr
2021
Verlag
Springer Singapore
DOI
https://doi.org/10.1007/978-981-16-0119-4_70

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