2012 | OriginalPaper | Buchkapitel
An Experience of Using Virtual Worlds and Tangible Interfaces for Teaching Computer Science
verfasst von : Juan Mateu, Xavier Alamán
Erschienen in: Ubiquitous Computing and Ambient Intelligence
Verlag: Springer Berlin Heidelberg
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In this paper we present
Cubica
, an educational application that integrates virtual worlds with tangible interfaces. The application is focused on teaching computer science, in particular “sorting algorithms”. The tangible interface is used to make concrete the abstract concept of array, while the virtual world is used for delivering explanations. This educational application has been used with students at different educational levels in secondary education.