1993 | OriginalPaper | Buchkapitel
An Improved Shading Algorithm for Radiosity Based Renderers
verfasst von : Philip Jacob
Erschienen in: Focus on Scientific Visualization
Verlag: Springer Berlin Heidelberg
Enthalten in: Professional Book Archive
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This chapter presents an improved shading method especially useful for non-interactive radiosity based renderers. This method can be used to generate smooth realistic images while reducing the number of patches needed during the rendering process. It may be used for the visualization of radiosity scenes in combination with ray tracers, painters or depth-buffer systems to reduce Mach bands and other unwanted effects of linear interpolation.