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1995 | OriginalPaper | Buchkapitel

An Object-Oriented Testbed for Global Illumination

verfasst von : Shenchang Eric Chen, Kenneth Turkowski, Douglass Turner

Erschienen in: Object-Oriented Programming for Graphics

Verlag: Springer Berlin Heidelberg

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Global illumination rendering involves the simulation of light interreflections between emitting and reflecting surfaces. Accounting for global illumination is necessary in the quest to generate images indistinguishable from real photographs. However, computing global illumination effects is a difficult problem and no algorithm published so far is capable of simulating all the effects in a reasonable amount of time. In this paper, we present a research testbed designed to facilitate experimentation on new global illumination algorithms. The testbed is object-oriented and encapsulates the basic components of rendering into classes that can be derived and overridden easily. The testbed allows new geometry, shading methods and display architecture to be added orthogonally. We have implemented a number of new rendering algorithms with the testbed and results are demonstrated.

Metadaten
Titel
An Object-Oriented Testbed for Global Illumination
verfasst von
Shenchang Eric Chen
Kenneth Turkowski
Douglass Turner
Copyright-Jahr
1995
Verlag
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-79192-5_12

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