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2016 | OriginalPaper | Buchkapitel

Analysis of EEG Frequency Bands During Typical Mechanics of Platform-Videogames

verfasst von : Tania Mondéjar, Ramón Hervás, José Miguel Latorre, Iván González Diaz, José Bravo

Erschienen in: Ubiquitous Computing and Ambient Intelligence

Verlag: Springer International Publishing

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Abstract

In this paper, it has been analysed the responses, in terms of cognitive activation through EEG, to specific external stimuli. It has been developed a videogame, as a particular kind of serious games from health, which promotes the exercise of cognitive abilities. The participants were ten healthy children between 7 to 12 years old, selected because of their developmental age. Mechanics included in the videogame have been evaluated and related to the processing of new information and user response in preliminary works. The hypothesis of the current work refers to how specific mechanics that are involved in platform-videogames cause activation in the electroencephalogram waves according to cognitive processes such as short-time memory, attention and concentration. It has been analyzed through the magnitude of EEG frequency bands. The results are consistent by showing a differential activation during several game mechanics. With these results we can conclude that the videogame promotes activation and exercise in areas related to the mentioned cognitive skills when the participants are playing the videogame mainly during particular mechanics.

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Metadaten
Titel
Analysis of EEG Frequency Bands During Typical Mechanics of Platform-Videogames
verfasst von
Tania Mondéjar
Ramón Hervás
José Miguel Latorre
Iván González Diaz
José Bravo
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-48746-5_32