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2016 | OriginalPaper | Buchkapitel

Analyzing Gamification of “Duolingo” with Focus on Its Course Structure

verfasst von : Duy Huynh, Long Zuo, Hiroyuki Iida

Erschienen in: Games and Learning Alliance

Verlag: Springer International Publishing

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Abstract

Gamification is the application of game-based elements and game design techniques in non-game contexts. Many learning platforms have applied gamification to increase motivation and engagement. Duolingo is a popular language learning platform which has applied gamification. In this paper, game refinement measure is employed to evaluate the gamification of Duolingo. The results show that the range of game refinement value of Duolingo is reasonable in such as serious environment. By assuming a milestone in a language course as a sub-game, it is supposed that the challenges in each milestone could adapt the advancement of learners’ skill.

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Metadaten
Titel
Analyzing Gamification of “Duolingo” with Focus on Its Course Structure
verfasst von
Duy Huynh
Long Zuo
Hiroyuki Iida
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-50182-6_24