1982 | OriginalPaper | Buchkapitel
Applications of SMS in Laboratory Experimentation and Classroom-Teaching: The Gaming Version
verfasst von : Dr. Ulrich Witt, Joachim Perske
Erschienen in: SMS — A Program Package for Simulation and Gaming of Stochastic Market Processes and Learning Behavior
Verlag: Springer Berlin Heidelberg
Enthalten in: Professional Book Archive
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The gaming version of SMS is a special type of simulation in which human participants act as decision makers in place of the REA..subroutines within the, otherwise unchanged, system being simulated. This construction allows SMS to be utilized as a highly motivating tool in classroom-teaching of the theory of imperfect information and learning, monopolistic competition, market processes and other related topics. Moreover, the gaming version can be used for experimentation purposes. As already mentioned, the learning and adapting behavior of the test persons takes place under conditions identical to those used in exploring the various experimentally programmed behavioral models in simulation. Hence observed time series in each case are directly comparable. The synthetically generated performance can be confronted with that of the human participants so as to make empirical evaluations possible.