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Applied Sciences in Graphic Communication and Packaging

Proceedings of 2017 49th Conference of the International Circle of Educational Institutes for Graphic Arts Technology and Management & 8th China Academic Conference on Printing and Packaging

  • 2018
  • Buch

Über dieses Buch

This book includes a selection of reviewed papers presented at the 49th Conference of the International Circle of Educational Institutes for Graphic Arts Technology and Management & 8th China Academic Conference on Printing and Packaging, which was held on May 14-16, 2017 in Beijing, China. The conference was jointly organized by the Beijing Institute of Graphic Communication, China Academy of Printing Technology, and International Circle of Educational Institutes for Graphic Arts Technology and Management. With eight keynote talks and 200 presented papers on graphic communication and packaging technologies, the event attracted more than 400 scientists. The proceedings cover the latest advances in color science and technology; image processing technology; digital media technology; digital process management technology in packaging; packaging, etc., and will be of interest to university researchers, R&D engineers and graduate students in the graphic arts, packaging, color science, image science, material science, computer science, digital media and network technology.

Inhaltsverzeichnis

  1. Digital Media Technology

    1. Frontmatter

    2. The Research and Application of Augmented Reality in 3D Interactive Books for Children

      Chunxia Dong, Zhanjun Si
      Abstract
      This paper studies the application of augmented reality technology in children’s 3D interactive books, which can bring interesting, interactive, immersive and realistic reading experience for children. First, the relevant audio, video and other materials were processed by multimedia software. And the three-dimensional models were created by 3ds Max. Then, the multimedia resources and 3D models were integrated in Unity 3D. Finally, the recognition function was realized with the help of Vuforia SDK, and the interactive functions were accomplished by writing scripts. The result was that an augmented reality mobile application based on android platform was developed as well as a book was designed. By scanning the image of the book with the mobile camera, it can present animals’ three-dimensional models. Users can watch the animation by clicking the button. The application of augmented reality technology in children’s books makes its expression rich and vivid. It also can achieve the purpose of edutainment. Besides, combining this technology with publishing industry can help to promote the transformation and upgrading of the publishing industry.
    3. Research and Implementation of Autolayout and Its Third Party Framework Masonry Based on IOS Development

      Chao Chen, Xin Zhen, Kangye Wang, Aibin Huang, Caifeng Liu
      Abstract
      IOS Autolayout technology used to solve the UI visual unit or element layout, and arrangement of the problem which can be a perfect solution to adapt to different sizes of the screen, and solve the problem of vertical and horizontal screen, and make programming no longer boring, so it is widely accepted by programmers. The core of Autolayout is the constraint. Research and the implementations of Autolayout’s constraints were introduced. Then, the basic properties and instructions of Masonry, which is now widely used, were introduced. Finally, through a specific interface in Wisdom Life App and comparative analysis the results of using Masonry or not, reflecting the Masonry’s advantage in automatic layout.
    4. The Applied Research of Mobile Augmented Reality in Prints

      Shenghui Li, Ruizhi Shi, Hui Ye
      Abstract
      In this paper, we analyzed the characteristic and principles of image cloud recognition, and build the applied process of Mobile Augmented Reality in prints combined with Mobile Augmented Reality. Based on the analysis and research of Mobile Augmented Reality and image cloud recognition’s technical features, an interactive prototype system for apartment model also is developed with the help of Qualcomm AR open SDK. The conventional paper prints simply present information by physical images or text, whereas the new prototype system developed in this paper can provide more accurate and diversified information to individuals. In order to make the Mobile Augmented Reality more effective in printing industry, suggestions are provided for further implementation.
    5. Research and Implementation of Online Training Cross-Platform Mobile Application Based on PhoneGap

      Xin Zhen, Aibin Huang, Chao Chen, Kangye Wang, Caifeng Liu
      Abstract
      At present, there are many kinds of mobile operation platforms on the market, and the application software running on each operating system is independent and incompatible, which causes the long-time development period of multi-platform application. We propose a cross-platform mobile application scheme based on the study of the current mobile application development solution. A power plant enterprise online training system was developed based on the Android platform by the cross-platform mobile application scheme. The online training cross-platform mobile application was valuable based on PhoneGap for it can improve the compatibility on different operating systems.
    6. The Research and Application of WebGL Technology on Color Experiment Learning Platform

      Donghan Zhang, Zhanjun Si, Jiaojiao Zhang
      Abstract
      The goal of this paper is to develop the digital color experimental learning website by using a variety of technologies so as to assist teachers in color experiment teaching and learning. The color test is not easy to achieve in real life, so we collected data and creating color model, color rendering by using 3ds max, making experimental study of color site layout design of a web site with HTML5 and CSS3. Using Three.js 3D model make files into the web page, released the final color experiment learning website. The design of Color Science Learning Websites with virtual display module of the website can show the user simulation experiment model and color phenomenon. The paper concludes that the application of the WebGL technology in the virtual display of color experimental model can provide teachers and students a teaching and learning platform. Besides, this application can also spread to the internet school and the virtual education.
    7. Analysis and Implementation of Message Pushing Technology Based on Third Party Platform

      Kangye Wang, Caifeng Liu, Xin Zhen, Chao Chen, Aibin Huang
      Abstract
      It was very important to solve the problem of message conveniently, economically, stably and safely pushing to mobile devices based on Android platform. The manuscript discussed the advantages and disadvantages of traditional Pull and Push methods such as simple polling, SMS service, persistent connection and long polling technology. The push methods about C2DM, MQTT and XMPP based on Android platform were discussed too. Finally, a third-party platform was achieved to push the message service. The push system was examined to verify that the push service easy to operate, cost savings, less occupation of resources, higher efficiency. It hints that the message pushing technology based on third party platform may be a superior technology to solve the problems of message pushing.
    8. Design and Implement of a Social-Publishing App Based on iOS Platform

      Yuchen Ye, Hongyan Zhao
      Abstract
      Social-Publishing App is a community where users can post their stories, articles or any user-generated content through a mobile app. Through this, every user can write their own works and share them with like-mended readers through social networks. One function of the software allows users to participate into the book creation process, as well as communication activities, such as common, annotation, fellow works or writer, etc. This article will introduce the app’s function and the software utilized in the development of the app. The Social-Publishing app was developed on Mac system using Xcode tools, Object-C programming language, and SQLite database. The app’s interactive prototype was created through Axure, according to the user’s reading habits. The UI complements control all the buttons and respond immediately to the user’s click and touch gestures.
    9. The Research of Application of 720° Panoramic Roaming Technology in Indoor Display

      Jiaojiao Zhang, Zhanjun Si, Donghan Zhang
      Abstract
      Object 720° panoramic roaming technology has been widely used in outdoor panoramic roaming production, but the research on indoor panoramic production is few. This paper aimed to study the application and prospect of 720° panoramic roaming technology in indoor display. Method First, take pictures at “Yin Yuejia Cultural and Art Center”. Next, splice the plane panoramas in PTGui. Then modify the flat panoramas in the photoshop. Adjust the hue and saturation to ensure the same effect among the panoramas. Finally, create the panoramic effect in the 720 platform. The result was that a good interactive indoor panoramic roaming was completed. Conclusion 720° panoramic roaming technology has the advantages of all-round, real scene and other strong points. It has broad prospects in indoor panorama display and thus this research makes a lot of sense.
    10. Design and Development of Mobile Interactive Picture Books

      Jing Zhao, Lei Guo, Shirong Zheng, Shuming Li, Jiahong Zhu
      Abstract
      The objective of this essay is to provide a design project for a mobile interactive picture book that features Chinese short stories and to develop a mobile application of interactive picture books by using Unity 3D. The author attempts to discuss the design solution and development process of the mobile interactive picture book compatible with children’s cognitive characteristics by weighing up the pros and cons of interactive designs of mobile picture books both at home and abroad. In conclusion, by recognizing the importance of current mobile interactive media in children’s early education, the author puts forward the concept that education is in line with recreation, featuring seeing, hearing, entertaining and thinking combined together, and designs and develops the mobile interactive picture book from the perspectives of content, interactive approach and interface design so as to make the childhood education more interesting and boost the interaction between parents and children. Also, the author aims to feasible way of spreading and inheriting traditional Chinese culture.
    11. Printing Media’s New Blue Ocean—From Customized Web-to-Print to Me-Commerce Cloud Printing

      Chi-Feng Cheng, Yung-Cheng Hsieh, Ming-Chw Wei
      Abstract
      The Web-to-Print platform offers print service providers a brand new sales channel. The channel enables providers to expand customers from business entities to end users via Internet; meanwhile, through this channel, providers can cast off price competition of being standardized and increase product value via personalization and customization. By adopting highly automatic production, print service providers can establish efficient business procedure in developing new customer and good customer service; also, providers can reduce labor cost and improve performance. Nevertheless, the Web-to-Print is not only a new platform but also a new business ecosystem. The keynote for traditional print industry to lead the Web-to-Print is to consolidate business flow and to transform company culture. The Internet marketing’s education and implementation become crucial for Web-to-Print providers to develop business. Web-to-Print providers will eventually design customized product by satisfying Me-Commerce along with 3D printing technology being refined. On Me-Commerce platform, the print service will be completed from two-dimensional to three-dimensional, from graphic as flat to unique and unmatched as a whole. With the growing of subscribers, the Big Data application will be an important tool to reinforce Web-to-Print’s ecosystem and Me-Commerce platform. In the era of Internet, either Web-to-Print or Me-Commerce is important for print service provider’s competitiveness and development.
Titel
Applied Sciences in Graphic Communication and Packaging
Herausgegeben von
Pengfei Zhao
Prof. Yun Ouyang
Min Xu
Li Yang
Yuhui Ren
Copyright-Jahr
2018
Verlag
Springer Singapore
Electronic ISBN
978-981-10-7629-9
Print ISBN
978-981-10-7628-2
DOI
https://doi.org/10.1007/978-981-10-7629-9

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