Skip to main content
Erschienen in: Soft Computing 4/2015

01.04.2015 | Methodologies and Application

Assessment of learning in environments interactive through fuzzy cognitive maps

verfasst von: Holman Bolívar Barón, Rubén González Crespo, Jordán Pascual Espada, Oscar Sanjuán Martínez

Erschienen in: Soft Computing | Ausgabe 4/2015

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Fuzzy cognitive maps have been applied in different areas to express the dynamic behavior of a set of related concepts. These maps are powerful tools for analysis and generate simulations in dynamic systems. Nowadays, individuals use a lot of different technological media: smart TV, Internet, video games, mobile phones, etc. Some of these media present new ways to play, express, learn and communicate. The use of multimedia has become popular in the education field, these multimedia techniques can allow students to get more entertainment, immersion, and interactivity. An interactive learning environment can provide useful information to analyze the student learning process. Information such as: when the student initiates and completes a task, time between interactions, number of attempts, sequence of decisions taken, results related to the aggregate of the group, etc. This research work presents a learning assessment system that uses multivariate analysis based on structural equation modeling and fuzzy cognitive maps as a tool. The main aim of the proposed system is to facilitate assessment of learning on interactive environments. To validate the proposal, we have performed an empirical evaluation. As a part of the evaluation, we apply a sequence of scenarios to stimulate cognitive function of planning in a child population. In this evaluation, it was observed that most practical tasks obtain better results, confirming the Hebb rule on learning and cellular neurophysiological relationship.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Aleven V, Vincent I, Roll B, Mclaren K, Koedinger K (2010) Automated, unobtrusive, action-by-action assessment of self-regulation during learning with an intelligent tutoring system. Educ Psychol 45(4):224–233CrossRef Aleven V, Vincent I, Roll B, Mclaren K, Koedinger K (2010) Automated, unobtrusive, action-by-action assessment of self-regulation during learning with an intelligent tutoring system. Educ Psychol 45(4):224–233CrossRef
Zurück zum Zitat Alonso S, Pérez IJ, Cabrerizo FJ, Herrera-Viedma E (2013) A linguistic consensus model for Web 2.0 communities. Appl Soft Comput 13(1):149–157CrossRef Alonso S, Pérez IJ, Cabrerizo FJ, Herrera-Viedma E (2013) A linguistic consensus model for Web 2.0 communities. Appl Soft Comput 13(1):149–157CrossRef
Zurück zum Zitat Ausubel DP (1968) Educational psychology: a cognitive view. Holt, Rinehart & Winston, New York Ausubel DP (1968) Educational psychology: a cognitive view. Holt, Rinehart & Winston, New York
Zurück zum Zitat Baker F, Kim S (2004) Item response theory: parameter estimation techniques. Marcel Dedder, New York (p 503) Baker F, Kim S (2004) Item response theory: parameter estimation techniques. Marcel Dedder, New York (p 503)
Zurück zum Zitat Barab S, Thomas M, Dodge T, Carteaux R, Tuzun H (2005) Making learning fun: quest Atlantis, a game without guns. Educ Technol Res Dev 53(1):86–107CrossRef Barab S, Thomas M, Dodge T, Carteaux R, Tuzun H (2005) Making learning fun: quest Atlantis, a game without guns. Educ Technol Res Dev 53(1):86–107CrossRef
Zurück zum Zitat Byrd D, Case K, Berg W (2011) Planning: fixed-foreperiod event-related potentials during the Tower of London task. Neuropsychologia 49(5):1024–1032CrossRef Byrd D, Case K, Berg W (2011) Planning: fixed-foreperiod event-related potentials during the Tower of London task. Neuropsychologia 49(5):1024–1032CrossRef
Zurück zum Zitat Chen C, Chen M (2009) Mobile formative assessment tool based on data mining techniques for supporting web-based learning. Computers Educón 52(1):256–273CrossRef Chen C, Chen M (2009) Mobile formative assessment tool based on data mining techniques for supporting web-based learning. Computers Educón 52(1):256–273CrossRef
Zurück zum Zitat Cheng C, Tzeng G (2011) Creating the aspired intelligent assessment systems for teaching materials. Expert Syst Appl 38(10):12168–12179CrossRef Cheng C, Tzeng G (2011) Creating the aspired intelligent assessment systems for teaching materials. Expert Syst Appl 38(10):12168–12179CrossRef
Zurück zum Zitat Choi B, Baek Y (2011) Exploring factors of media characteristic influencing flow in learning through virtual worlds. Proc Computers Educ 57(4):2382–2394CrossRef Choi B, Baek Y (2011) Exploring factors of media characteristic influencing flow in learning through virtual worlds. Proc Computers Educ 57(4):2382–2394CrossRef
Zurück zum Zitat Faiola A, Newlon C, Pfaff M, Smyslova O (2012) Correlating the effects of flow and telepresence in virtual worlds: enhancing our understanding of user behavior in game-based learning. Computers Hum Behav 29(3):1113–1121CrossRef Faiola A, Newlon C, Pfaff M, Smyslova O (2012) Correlating the effects of flow and telepresence in virtual worlds: enhancing our understanding of user behavior in game-based learning. Computers Hum Behav 29(3):1113–1121CrossRef
Zurück zum Zitat Ferreira-Satler M, Romero F, Menendez-Dominguez V, Zapata A, Prieto M (2012) Fuzzy ontologies-based user profiles applied to enhance e-learning activities. Soft Comput 16(7):1129–1141CrossRef Ferreira-Satler M, Romero F, Menendez-Dominguez V, Zapata A, Prieto M (2012) Fuzzy ontologies-based user profiles applied to enhance e-learning activities. Soft Comput 16(7):1129–1141CrossRef
Zurück zum Zitat Freitas S, Oliver M (2006) How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Compters Educ 46(3):249–264CrossRef Freitas S, Oliver M (2006) How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Compters Educ 46(3):249–264CrossRef
Zurück zum Zitat Hair J, Black W, Babin B, Anderson R (2009) Multivariate data analysis. Prentice Hall, London, p 816 Hair J, Black W, Babin B, Anderson R (2009) Multivariate data analysis. Prentice Hall, London, p 816
Zurück zum Zitat Havnes A, Smith K, Dysthe O, Ludvigsen K (2012) Formative assessment and feedback: making learning visible. Sutd Educ Eval 38(1):21–27CrossRef Havnes A, Smith K, Dysthe O, Ludvigsen K (2012) Formative assessment and feedback: making learning visible. Sutd Educ Eval 38(1):21–27CrossRef
Zurück zum Zitat Huang Y, Backman S, Backman K, Moore D (2013) Exploring user acceptance of 3D virtual worlds in travel and tourism marketing. Proc Tourism Manage 36:490–501CrossRef Huang Y, Backman S, Backman K, Moore D (2013) Exploring user acceptance of 3D virtual worlds in travel and tourism marketing. Proc Tourism Manage 36:490–501CrossRef
Zurück zum Zitat Ibañez M, Morillo D, Delgado C, Pérez D, Santos P, Hernández-Leo D (2010) Assessment in 3D virtual Worlds: QTI in Wonderland. In: Congreso Iberoamericano de Informática Educativa, Santiago de Chile, vol 1, pp 410–417 Ibañez M, Morillo D, Delgado C, Pérez D, Santos P, Hernández-Leo D (2010) Assessment in 3D virtual Worlds: QTI in Wonderland. In: Congreso Iberoamericano de Informática Educativa, Santiago de Chile, vol 1, pp 410–417
Zurück zum Zitat Jarmon L, Traphagan T, Mayrath M, Trivedi A (2009) Virtual world teaching, experiential learning, and assessment: an interdisciplinary communication course in Second Life. Proc Computers Educ 53(1):169–182CrossRef Jarmon L, Traphagan T, Mayrath M, Trivedi A (2009) Virtual world teaching, experiential learning, and assessment: an interdisciplinary communication course in Second Life. Proc Computers Educ 53(1):169–182CrossRef
Zurück zum Zitat Kaller C, Unterrainer J, Rahm B, Halsband U (2004) The impact of problem structure on planning: insights from the Tower of London task. Cognitive Brain Res 20(3):462–472CrossRef Kaller C, Unterrainer J, Rahm B, Halsband U (2004) The impact of problem structure on planning: insights from the Tower of London task. Cognitive Brain Res 20(3):462–472CrossRef
Zurück zum Zitat Konar A, Jain L (2005) Cognitive engineering a distributed approach to machine intelligence. Springer, New York, p 353 Konar A, Jain L (2005) Cognitive engineering a distributed approach to machine intelligence. Springer, New York, p 353
Zurück zum Zitat Kosko B (1986) Fuzzy cognitive maps. Int J Man Mach Stud 24(1):66–75CrossRef Kosko B (1986) Fuzzy cognitive maps. Int J Man Mach Stud 24(1):66–75CrossRef
Zurück zum Zitat Luo X, And Wei X (2010) Guided game-based learning using fuzzy cognitive maps. IEEE Trans Learn Technol 3(4):344–357CrossRef Luo X, And Wei X (2010) Guided game-based learning using fuzzy cognitive maps. IEEE Trans Learn Technol 3(4):344–357CrossRef
Zurück zum Zitat Miyake A, Naomi P, Friedman M (2000) The unity and diversity of executive functions and their contributions to complex “Frontal Lobe” tasks: a latent. Variable Anal Original Res Article Cogn Psychol 41(1):49–100 Miyake A, Naomi P, Friedman M (2000) The unity and diversity of executive functions and their contributions to complex “Frontal Lobe” tasks: a latent. Variable Anal Original Res Article Cogn Psychol 41(1):49–100
Zurück zum Zitat Naim S, Hagras H (2013) A type 2-hesitation fuzzy logic based multi-criteria group decision making system for intelligent shared environments. Soft Comput 13(1):1–15CrossRef Naim S, Hagras H (2013) A type 2-hesitation fuzzy logic based multi-criteria group decision making system for intelligent shared environments. Soft Comput 13(1):1–15CrossRef
Zurück zum Zitat OECD (2011) Measuring improvements in learning outcomes: best practices to assess the value-added of schools. OECD Publishing, p 222 OECD (2011) Measuring improvements in learning outcomes: best practices to assess the value-added of schools. OECD Publishing, p 222
Zurück zum Zitat Peláez E, Bowles J (1996) Using fuzzy cognitive maps as a system model for failure modes and effects analysis. Inf Sci 88(1–4):177–199 Peláez E, Bowles J (1996) Using fuzzy cognitive maps as a system model for failure modes and effects analysis. Inf Sci 88(1–4):177–199
Zurück zum Zitat Pérez IJ, Mezei J, Wikström R, Carlsson C, Herrera-Viedma E (2014) A new consensus model for GDM problems based on a fuzzy ontology. Soft Comput 17(9):1617–1627CrossRef Pérez IJ, Mezei J, Wikström R, Carlsson C, Herrera-Viedma E (2014) A new consensus model for GDM problems based on a fuzzy ontology. Soft Comput 17(9):1617–1627CrossRef
Zurück zum Zitat Reimann P, Kickmeier-Rust M, Albert D (2013) Problem solving learning environments and assessment: a knowledge space theory approach. Computers Educ 64:183–193CrossRef Reimann P, Kickmeier-Rust M, Albert D (2013) Problem solving learning environments and assessment: a knowledge space theory approach. Computers Educ 64:183–193CrossRef
Zurück zum Zitat Rutter M, Maughan B (2002) School effectiveness findings 1979–2002. Proc J School Psychol 40(6):451–475CrossRef Rutter M, Maughan B (2002) School effectiveness findings 1979–2002. Proc J School Psychol 40(6):451–475CrossRef
Zurück zum Zitat Shadish W (2001) Quasi-experimental designs. Int Encycl Soc Behav Sci 18:12655–12659 Shadish W (2001) Quasi-experimental designs. Int Encycl Soc Behav Sci 18:12655–12659
Zurück zum Zitat Siu-Lung J, Chi-Wai R, Fang Y (2012) The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning. Computers Hum Behav 28(5):1663–1669 Siu-Lung J, Chi-Wai R, Fang Y (2012) The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning. Computers Hum Behav 28(5):1663–1669
Zurück zum Zitat Tugba S (2012) Place presence, social presence, co-presence, and satisfaction in virtual worlds. Computers Educ 18(1):154–161 Tugba S (2012) Place presence, social presence, co-presence, and satisfaction in virtual worlds. Computers Educ 18(1):154–161
Zurück zum Zitat Wang Y (2003) Assessment of learner satisfaction with asynchronous electronic learning systems. Proc Inf Manage 41(1):75–86CrossRef Wang Y (2003) Assessment of learner satisfaction with asynchronous electronic learning systems. Proc Inf Manage 41(1):75–86CrossRef
Zurück zum Zitat Wiliam D (2011) What is assessment for learning? Stud Educ Eval 37:3–14CrossRef Wiliam D (2011) What is assessment for learning? Stud Educ Eval 37:3–14CrossRef
Metadaten
Titel
Assessment of learning in environments interactive through fuzzy cognitive maps
verfasst von
Holman Bolívar Barón
Rubén González Crespo
Jordán Pascual Espada
Oscar Sanjuán Martínez
Publikationsdatum
01.04.2015
Verlag
Springer Berlin Heidelberg
Erschienen in
Soft Computing / Ausgabe 4/2015
Print ISSN: 1432-7643
Elektronische ISSN: 1433-7479
DOI
https://doi.org/10.1007/s00500-014-1313-x

Weitere Artikel der Ausgabe 4/2015

Soft Computing 4/2015 Zur Ausgabe