Weitere Kapitel dieses Buchs durch Wischen aufrufen
Breaks are a fundamental part of our work life and have been studied in various settings before. This article investigates their importance and impact within design thinking teams. The research is based on a series of interviews conducted with design thinking team members and coaches in combination with observations of their behavior during and after breaks at the HPI School of Design Thinking. Our analysis shows that breaks in this setting can be characterized by three dimensions: the activity level (active or passive), a social aspect (group or individual) and the distance to the project (related or unrelated to the project). Furthermore, we discuss the effect of these different characteristics on the team and relate our findings to research from other areas.
Bitte loggen Sie sich ein, um Zugang zu diesem Inhalt zu erhalten
Sie möchten Zugang zu diesem Inhalt erhalten? Dann informieren Sie sich jetzt über unsere Produkte:
Ariga, A., & Lleras, A. (2011). Brief and rare mental “breaks” keep you focused: Deactivation and reactivation of task goals preempt vigilance decrements. Cognition, 118(3), 439–443. CrossRef
Baird, B., Smallwood, J., Mrazek, M. D., Kam, J. W., Franklin, M. S., & Schooler, J. W. (2012). Inspired by distraction: Mind wandering facilitates creative incubation. Psychological Science, 23(10), 1117–1122. CrossRef
Beeftink, F., van Eerde, W., & Rutte, C. G. (2008). The effect of interruptions and breaks on insight and impasses: Do you need a break right now? Creativity Research Journal, 20(4), 358–364. CrossRef
Buchanan, R. (1992). Wicked problems in design thinking. Design Issues, 8(2), 5. CrossRef
Buchenau, M., & Suri, J. F. (2000). Experience prototyping. In Proceedings of the 3rd conference on designing interactive systems: Processes, practices, methods, and techniques (pp. 424–433). New York: ACM.
Charmaz, K. (2006). Constructing grounded theory. London: Sage.
Dababneh, A. J., Swanson, N., & Shell, R. L. (2001). Impact of added rest breaks on the productivity and well being of workers. Ergonomics, 44(2), 164–174. CrossRef
De Bloom, J., Kinnunen, U., & Korpela, K. (2014). Exposure to nature versus relaxation during lunch breaks and recovery from work: Development and design of an intervention study to improve workers’ health, well-being, work performance and creativity. BMC Public Health, 14(1), 1. CrossRef
Gilson, L., & Shalley, C. E. (2004). A little creativity goes a long way: An examination of teams’ engagement in creative processes. Journal of Management, 30(4), 453–470. CrossRef
Globerson, S., Levin, N., & Shtub, A. (1989). The impact of breaks on forgetting when performing a repetitive task. IIE Transactions, 21(4), 376–381. CrossRef
Häger, F., & Uflacker, M. (2016). Time management practice in educational design thinking projects. In DS 85-2: Proceedings of NordDesign 2016, Trondheim, Norway (Vol. 2, pp. 319–328).
Harinck, F., & De Dreu, C. K. W. (2008). Take a break! or not? The impact of mindsets during breaks on negotiation processes and outcomes. Journal of Experimental Social Psychology, 44(2), 397–404. CrossRef
Hinds, P. J., & Weisband, S. P. (2003). Knowledge sharing and shared understanding in virtual teams. In C. B. Gibson & S. G. Cohen (Eds.), Virtual teams that work: Creating conditions for virtual team effectiveness. San Francisco: Jossey-Bass.
Kraut, R., Egido, C., & Galegher, J. (1988). Patterns of contact and communication in scientific research collaboration. In Proceedings of the 1988 ACM conference on Computer-supported cooperative work (pp. 1–12). New York: ACM.
Kraut, R. E., Fish, R. S., Root, R. W., & Chalfonte, B. L. (1990). Informal communication in organizations: Form, function, and technology. In Human reactions to technology: Claremont symposium on applied social psychology, Citeseer (pp. 145–199). Beverly Hills: Sage.
Lawson, B. (2006). How designers think: The design process demystified. Amsterdam: Elsevier/Architectural Press.
Lindberg, T., Meinel, C., & Wagner, R. (2011). Design thinking: A fruitful concept for IT development? In C. Meinel, L. Leifer, & H. Plattner (Eds.), Design Thinking (pp. 3–18). Berlin: Springer. CrossRef
Lubart, T. I. (2001). Models of the creative process: Past, present and future. Creativity Research Journal, 13(3–4), 295–308. CrossRef
Madjar, N., & Shalley, C. E. (2008). Multiple tasks’ and multiple goals’ effect on creativity: Forced incubation or just a distraction? Journal of Management, 34(4), 786–805. CrossRef
Mitchell, K. A. C. (1998). The effect of break task on performance during a second session of brainstorming. http://interruptions.net/literature/Mitchell-MScThesis.pdf
Nieuwenhuis, J. (2007). Qualitative research design and data gathering techniques. In K. Maree (Ed.), First steps in research (Revised ed.). Hatfield, Pretoria: Van Schaik.
Schelle, K. J., Gubenko, E., Kreymer, R., Gomez Naranjo, C., Tetteroo, D., & Soute, I. A. C. (2015). Increasing engagement in workshops: Designing a toolkit using lean design thinking. New York: ACM
Wölbling, A., Krämer, K., Buss, C. N., Dribbisch, K., LoBue, P., & Taherivand, A. (2012). Design thinking: An innovative concept for developing user-centered software. In Software for people: Fundamentals, trends and best practices (pp. 121–136). Berlin: Springer. CrossRef
- Breaks with a Purpose
Danielly de Paula
Neuer Inhalt/© ITandMEDIA, Best Practices für die Mitarbeiter-Partizipation in der Produktentwicklung/© astrosystem | stock.adobe.com