Skip to main content

2018 | OriginalPaper | Buchkapitel

Building Alternative Methods for Aiding Language Skills Learning for the Hearing Impaired

verfasst von : Paula A. Correa D., Juan P. Mejía P., Andrés M. Lenis L., Cristian A. Camargo G., Andrés A. Navarro-Newball

Erschienen in: Advances in Computing

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Rehabilitation therapy favour language development and cognitive processes in deaf children who are learning language skills. After some therapy, children should acquire narrative capabilities which are relevant in human communication and understanding. However, it is frequent that language practice takes place during therapy sessions only. Moreover, some kinds of therapy such as the ones related to language mechanisation, even though useful, become hard for children.
In previous work, we demonstrated how videogames favour the repetitive approach required for language therapy. Nevertheless, technology offers other possibilities. In this work we propose two alternatives to video games to support language learning. First, we describe a colouring mobile application aimed at exploring the impact of art in language learning processes. Then, we describe two web applications based on mixed realities and tangible user interfaces. The idea is that these developments could be used not only during therapy sessions, but also for continuous practice at home with support of the parents. Requirements identification with language therapists and preliminary heuristic evaluation favour potential success and usablility for the proposed systems.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Rincón, L., Villay, J., Martínez, J., Castillo, A.D., Portilla, A.Y., Navarro, A.: Un videojuego para apoyar la terapia del lenguaje: el caso de la descripción estática. In: Congreso Iberoamericano de Tecnologías de Apoyo a la Discapcidad, pp. 597–605, (2017). ISSN 2619–6433 Rincón, L., Villay, J., Martínez, J., Castillo, A.D., Portilla, A.Y., Navarro, A.: Un videojuego para apoyar la terapia del lenguaje: el caso de la descripción estática. In: Congreso Iberoamericano de Tecnologías de Apoyo a la Discapcidad, pp. 597–605, (2017). ISSN 2619–6433
2.
Zurück zum Zitat Navarro, A., et al.: Talking to Teo: video game supported speech therapy. In: Entertainment Computing (2014). ISSN 1875–9521 Navarro, A., et al.: Talking to Teo: video game supported speech therapy. In: Entertainment Computing (2014). ISSN 1875–9521
3.
Zurück zum Zitat Cano, S., Collazos, C.A., Manresa-Yee, C., Peñeñory, V.: Principles of design for serious games to teaching of literacy for children with hearing disabilities. In: Moreno, L., de la Rubia Cuestas, E.J., Penichet, V.M.R., García-Peñalvo, F.J. (eds.) Proceedings of the XVII International Conference on Human Computer Interaction, Article 6, p. 2. ACM, New York (2016). https://doi.org/10.1145/2998626.2998650 Cano, S., Collazos, C.A., Manresa-Yee, C., Peñeñory, V.: Principles of design for serious games to teaching of literacy for children with hearing disabilities. In: Moreno, L., de la Rubia Cuestas, E.J., Penichet, V.M.R., García-Peñalvo, F.J. (eds.) Proceedings of the XVII International Conference on Human Computer Interaction, Article 6, p. 2. ACM, New York (2016). https://​doi.​org/​10.​1145/​2998626.​2998650
4.
Zurück zum Zitat Tokuhisa, S., Kamiyama, Y.: The world is Canvas: a coloring application for children based on physical interaction. In: Proceedings of the 9th International Conference on Interaction Design and Children. IDC 2010, pp. 315–318. ACM, New York (2010). https://doi.org/10.1145/1810543.1810601 Tokuhisa, S., Kamiyama, Y.: The world is Canvas: a coloring application for children based on physical interaction. In: Proceedings of the 9th International Conference on Interaction Design and Children. IDC 2010, pp. 315–318. ACM, New York (2010). https://​doi.​org/​10.​1145/​1810543.​1810601
6.
Zurück zum Zitat Mirzaei, M.R., Ghorshi, S., Mortazavi, M.: Using augmented reality and automatic speech recognition techniques to help deaf and hard of hearing people. In: Proceedings of the 2012 Virtual Reality International Conference. VRIC 2012, Article 5, p. 4. ACM, New York (2012). https://doi.org/10.1145/2331714.2331720 Mirzaei, M.R., Ghorshi, S., Mortazavi, M.: Using augmented reality and automatic speech recognition techniques to help deaf and hard of hearing people. In: Proceedings of the 2012 Virtual Reality International Conference. VRIC 2012, Article 5, p. 4. ACM, New York (2012). https://​doi.​org/​10.​1145/​2331714.​2331720
7.
Zurück zum Zitat Shen, R, Terada, T., Tsukamoto, M.: A system for visualizing sound source using augmented reality. In: Khalil, I. (ed.) Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia. MoMM 2012, pp. 97–102. ACM, New York (2012). https://doi.org/10.1145/2428955.2428979 Shen, R, Terada, T., Tsukamoto, M.: A system for visualizing sound source using augmented reality. In: Khalil, I. (ed.) Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia. MoMM 2012, pp. 97–102. ACM, New York (2012). https://​doi.​org/​10.​1145/​2428955.​2428979
8.
Zurück zum Zitat Iversen, S., Kortbek, K.J., Nielsen, K.R., Aagaard, L.: Stepstone: an interactive floor application for hearing impaired children with a cochlear implant. In: Proceedings of the 6th International Conference on Interaction Design and Children. IDC 2007, pp. 117–124. ACM, New York (2007). https://doi.org/10.1145/1297277.1297301 Iversen, S., Kortbek, K.J., Nielsen, K.R., Aagaard, L.: Stepstone: an interactive floor application for hearing impaired children with a cochlear implant. In: Proceedings of the 6th International Conference on Interaction Design and Children. IDC 2007, pp. 117–124. ACM, New York (2007). https://​doi.​org/​10.​1145/​1297277.​1297301
9.
Zurück zum Zitat Billinghurst, M., Hirokazu, K., Poupyrev, I.: Tangible augmented reality. In: ACM SIGGRAPH ASIA Courses (2008) Billinghurst, M., Hirokazu, K., Poupyrev, I.: Tangible augmented reality. In: ACM SIGGRAPH ASIA Courses (2008)
10.
Zurück zum Zitat Hartson, R., Pyla, S.: The UX Book: Process and Guidelines for Ensuring a Quality User Experience. Morgan Kaufmann, Burlington (2012). ISBN 10: 0123852412 Hartson, R., Pyla, S.: The UX Book: Process and Guidelines for Ensuring a Quality User Experience. Morgan Kaufmann, Burlington (2012). ISBN 10: 0123852412
11.
Zurück zum Zitat Gelman, D.L.: Design For Kids: Digital Products for Playing and Learning. Rosenfeld Media, Brooklyn (2014) Gelman, D.L.: Design For Kids: Digital Products for Playing and Learning. Rosenfeld Media, Brooklyn (2014)
12.
Zurück zum Zitat Hughes, J.F., et al.: Computer Graphics: Principles and Practice, 3rd edn. Addison-Wesley Professional, Boston (2013). ISBN 10: 0321399528 Hughes, J.F., et al.: Computer Graphics: Principles and Practice, 3rd edn. Addison-Wesley Professional, Boston (2013). ISBN 10: 0321399528
Metadaten
Titel
Building Alternative Methods for Aiding Language Skills Learning for the Hearing Impaired
verfasst von
Paula A. Correa D.
Juan P. Mejía P.
Andrés M. Lenis L.
Cristian A. Camargo G.
Andrés A. Navarro-Newball
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-98998-3_15