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The main claim of this chapter is that, in order to bridge the gap between what users need and what is given to them as a solution to those needs, the concept of design has to be substantially challenged and its role in IT development reformulated. To this aim, we submit that an old mythology of design, which is based on the separation between conceptual design and situated use, and consequently on the modeling activity that entails and enacts this separation, should be abandoned in favor of a new mythology. We advocate this new mythology to be grounded on both the notion of performativity, from the conceptual perspective, and on the notion of bricoleur from the more practical perspective. Reviewing and discussing the main tenets of this mythology has brought us to introducing a lean method for the development of socially embedded technologies and to the preliminary proposal of a “logic of bricolage” that specific environments should enact to empower end users in the process of continuous development of their own digital tools. The proposed layered conceptual architecture, as well as the notions that support its conception, have still to prove their practical value in a reasonable range of settings, especially where legacy systems do exist and cannot be “obliterated”. However our hope is that the EUSSET forum will host many similar discourses and give them some sort of legitimacy to inform future common initiatives of research, education, and IT professional practice in the near future.
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