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Erschienen in: Education and Information Technologies 5/2017

10.10.2016

Can learning motivation predict learning achievement? A case study of a mobile game-based English learning approach

verfasst von: Chia-Hui Tsai, Ching-Hsue Cheng, Duen-Yian Yeh, Shih-Yun Lin

Erschienen in: Education and Information Technologies | Ausgabe 5/2017

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Abstract

This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English learning approach. A system called the Happy English Learning System, integrating learning material into a game-based context, was constructed and installed on mobile devices to conduct the experiment. The sample comprised 38 Taiwanese vocational high school students. The experimental period was 8 weeks. Through statistical methods, the results verified the positive effectiveness of the approach for promoting student English learning motivation and achievement, indicating the partially predictive power of student learning motivation on English achievement. Notably, the results evidenced the necessity of a long experimental period and sufficient external stimulation to enhance student learning effectiveness. Finally, this study proposed several positive suggestions for English learning and teaching in Taiwan vocational education.

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Metadaten
Titel
Can learning motivation predict learning achievement? A case study of a mobile game-based English learning approach
verfasst von
Chia-Hui Tsai
Ching-Hsue Cheng
Duen-Yian Yeh
Shih-Yun Lin
Publikationsdatum
10.10.2016
Verlag
Springer US
Erschienen in
Education and Information Technologies / Ausgabe 5/2017
Print ISSN: 1360-2357
Elektronische ISSN: 1573-7608
DOI
https://doi.org/10.1007/s10639-016-9542-5

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