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2018 | OriginalPaper | Buchkapitel

Change of Learning Environment Using Game Production – Theory, Methods and Practice

verfasst von : Lars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog

Erschienen in: Interactivity, Game Creation, Design, Learning, and Innovation

Verlag: Springer International Publishing

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Abstract

Game Based Learning has proven to have many possibilities for supporting better learning outcomes, when using educational or commercial games in the classroom. However, there is also a great potential in using game development as a motivator in other kinds of learning scenarios. This study will focus on cases in which development of games did change the learning environments into production units where students or employees were producing games as part of the learning process. The cases indicate that the motivation as well as the learning curve became very high. The pedagogical theories and methods are based on Problem Based Learning (PBL), but are developed further by combining PBL with a production-oriented/design based approach. We illustrate the potential of using game production as a learning environment with investigation of three game productions. We can conclude that using game production is a powerful pedagogic tool for establishing learning, motivation and engagement.

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Metadaten
Titel
Change of Learning Environment Using Game Production – Theory, Methods and Practice
verfasst von
Lars Reng
Lise Busk Kofoed
Henrik Schoenau-Fog
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-76908-0_41