Abstract
Intergenerational play and collaboration can be valuable for various age cohorts. However, there has been limited research that explores such intergenerational play especially in the context of intergenerational games. In this chapter, we explore the idea of using alternate reality games (ARGs) for intergenerational collaborative learning. ARGs provide an opportunity for pervasive, immersive, gameplay where cooperation and collaboration are often required. First, we describe the role of serious games for older adults and intergenerational learning. Second, we describe ARGs as a new genre of game for collaborative learning and articulate a series of design considerations for creating ARGs for intergenerational learning for youth and older adults. These focus on ways to promote collaboration, blurring the boundaries between real life and the game, utilizing collaborative storytelling, and using demographic-specific mixed media as part of ARGs.
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Acknowledgments
We wish to thank the Social Sciences and Humanities Research Council of Canada (SSHRC) and the AGE-WELL Network of Centres of Excellence (NCE) for supporting this project financially.
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Hausknecht, S., Neustaedter, C., Kaufman, D. (2017). Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games. In: Romero, M., Sawchuk, K., Blat, J., Sayago, S., Ouellet, H. (eds) Game-Based Learning Across the Lifespan. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-41797-4_4
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DOI: https://doi.org/10.1007/978-3-319-41797-4_4
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