Abstract
Computers let us do more than we know how to do on our own—and thus let kids do things that innovative professionals do, and learn the ways of innovative thinking in the process. This chapter is about how professionals learn to be innovative thinkers.
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© 2006 David Williamson Shaffer
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Shaffer, D.W. (2006). Skills: Escher’s World. In: How Computer Games Help Children Learn. Palgrave Macmillan, New York. https://doi.org/10.1057/9780230601994_4
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DOI: https://doi.org/10.1057/9780230601994_4
Publisher Name: Palgrave Macmillan, New York
Print ISBN: 978-0-230-60252-6
Online ISBN: 978-0-230-60199-4
eBook Packages: Palgrave Social & Cultural Studies CollectionSocial Sciences (R0)