Abstract
This chapter is about what it means to be an innovative professional: how thinking and working like a professional means seeing oneself as a professional, and vice versa. It is about how professional training helps people learn to identify themselves as professionals, and why playing a game based on that process is so powerful for adolescents as they are making a developmental transition from childhood into the adult world.
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© 2006 David Williamson Shaffer
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Shaffer, D.W. (2006). Identity: science.net. In: How Computer Games Help Children Learn. Palgrave Macmillan, New York. https://doi.org/10.1057/9780230601994_6
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DOI: https://doi.org/10.1057/9780230601994_6
Publisher Name: Palgrave Macmillan, New York
Print ISBN: 978-0-230-60252-6
Online ISBN: 978-0-230-60199-4
eBook Packages: Palgrave Social & Cultural Studies CollectionSocial Sciences (R0)