Skip to main content
  • 212 Accesses

Abstract

This chapter is about what it means to be an innovative professional: how thinking and working like a professional means seeing oneself as a professional, and vice versa. It is about how professional training helps people learn to identify themselves as professionals, and why playing a game based on that process is so powerful for adolescents as they are making a developmental transition from childhood into the adult world.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 16.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Copyright information

© 2006 David Williamson Shaffer

About this chapter

Cite this chapter

Shaffer, D.W. (2006). Identity: science.net. In: How Computer Games Help Children Learn. Palgrave Macmillan, New York. https://doi.org/10.1057/9780230601994_6

Download citation

Publish with us

Policies and ethics