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Erschienen in: Environmental Earth Sciences 3/2017

01.02.2017 | Thematic Issue

Competence-based and game-based capacity development for sustainable water management in Germany

verfasst von: Hani Sewilam, Heribert Nacken, Roman Breuer, Christiane Pyka

Erschienen in: Environmental Earth Sciences | Ausgabe 3/2017

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Abstract

Sustainable water management is one of humanity’s most important challenges—today and in the future. Germany does not face a significant water shortage problem, but it has three main challenges: protection of water quality, ensuring public water supply and public wastewater disposal, and protecting the public and infrastructure from floods. Capacity development is a key issue to overcome the challenges of water resources in any country including Germany. Engineers, technicians, and mechanics need to upgrade their knowledge on a regular basis to deal with the complex management and rapid technological developments. In order to create efficient training schemes, the Vocational Training Working Group of Global Water Partnership (GWP), part of the GWP Capacity Development Task Force, has worked on the definition of fundamental job profiles for the Water and Sanitation Sector (WASS). To cover all technical functions of the industrial water cycle, it was necessary to identify around thirty occupations. Then, a competence-based training approach was adopted. Additionally, an assessment approach was also developed based on comparing the level of competence of the workers to a standard level of competence for each job. The RWTH Aachen University with its partners have developed another game-based approach (SeCom2.0) based on serious gaming technology to enable water professionals dealing with flood risk management to be trained on different flood situations in a virtual environment. SeCom2.0 has three main components that are connected by a database layer. In addition to the serious games component, there is a collaboration component and a learning management system. For nearly 100 members from the flood competence centre (HochwasserKompetenzCentrum) in Cologne, Germany gave input to simulate the real flooding scenarios, and the learners will have to deal with a flood scenario by protecting the city in a given time and using a given resources and tools. This work concluded that both competence-based and game-based approaches could be significantly improved by blending both approaches. This will improve the process of training; for example, the competence-based approach can be enriched by using game-based simulation by introducing the trainees to a simulation of different technologies in water utilities. This can save resources and money and enrich the training. More importantly is modifying the game-based approach using the approach of competence-based to focus on specific competencies and to make use of the competence standards in its assessment component. The first section of this introduces and categorizes water challenges in Germany. In the second and third section, the two approaches are introduced in details. The competence-based approach is introduced to the WASS while the games-based to the flood risk management. Finally, a conclusion and recommendations are illustrated.

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Metadaten
Titel
Competence-based and game-based capacity development for sustainable water management in Germany
verfasst von
Hani Sewilam
Heribert Nacken
Roman Breuer
Christiane Pyka
Publikationsdatum
01.02.2017
Verlag
Springer Berlin Heidelberg
Erschienen in
Environmental Earth Sciences / Ausgabe 3/2017
Print ISSN: 1866-6280
Elektronische ISSN: 1866-6299
DOI
https://doi.org/10.1007/s12665-017-6416-0

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