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Über dieses Buch

This book examines the fan-created combination of Doctor Who, Sherlock, and Supernatural as a uniquely digital fan experience, and as a metaphor for ongoing scholarship into contemporary fandom.
What do you get when you cross the cult shows Doctor Who, Supernatural, and Sherlock? In this book, Paul Booth explores the fan-created crossover universe known as SuperWhoLock—a universe where Sherlock Holmes and Dean Winchester work together to fight monsters like the Daleks and the Weeping Angels; a world where John Watson is friends with Amy Pond; a space where the unique brands of fandom interact. Booth argues that SuperWhoLock represents more than just those three shows—it is a way of doing fandom. Through interviews with fans and analysis of fan texts, Crossing Fandoms: SuperWhoLock and the Contemporary Fan Audience also demonstrates how fan studies in the digital age can evolve to take into account changing fan activities and texts.

Inhaltsverzeichnis

Frontmatter

Chapter 1. Introduction: SuperWhoLock Fandom: Fandoms Crossed

This introduction to Crossing Fandoms describes SuperWhoLock—a fan-created amalgam of the television series Supernatural, Doctor Who, and Sherlock—as a symbol of contemporary digital fandom. Fans have created SuperWhoLock from the characters and narratives of the three cult texts. The consequences of today’s mainstreaming of fandom means that fan work is more popular than ever. Yet, even as these three shows’ universes create unique canon ideas, they still must stay tethered to the original text(s) in specific and meaningful ways. Thus, SuperWhoLock is not just a fan text; it is also a particular practice from which we are able to discern fan work in the digital age.

Paul Booth

Chapter 2. Supernatural Fandom: The Fandom Business

This chapter discusses and critiques the corporate ownership of fan conventions through a discussion of Creation EntertainmentCreation Entertainment’s Supernatural convention. It introduces the concept of “fanqueue” culture, defined as fans’ sanctioned consumerism. Tying this to SuperWhoLock, the chapter explores a tension in fandom between fan readings and corporate readings of fan cultures. That is, fans both are reliant upon and influence the larger corporate culture guiding fandom. The chapter argues that, although such Creation Entertainment may not encourage fan spaces, fans create their own spaces at Creation, just as they do with SuperWhoLock, and thus preserve the unique moments of their own fan identity.

Paul Booth

Chapter 3. Doctor Who Fandom: Bigger on the Inside

This chapter describes fans’ affective playaffective play at Gallifrey OneGallifrey One, a contemporary Doctor Who fan convention. In contrast to the Supernatural fan convention, where fan-created events happen outside the boundaries of Creation’s stage, at the Doctor Who fan convention, fan-events dominate. This chapter explores two aspects of fandom at the convention: LobbyConLobbyCon, the unofficial mingling of guest and fan, and ribbon cultureribbon culture, the exchange of ribbons for badges. Much like SuperWhoLock asks fans to position the fan-reading more centrally than it does any particular textual reading, LobbyCon reveals the tension between hierarchies in fandom while the garnering of ribbons highlights a transformative aspect to fan conventions.

Paul Booth

Chapter 4. Sherlock Fandom: The Fandom Is Afoot

This chapter on Sherlock fandom focuses on the fan convention SherlockedSherlocked as a manifestation of economic hierarchies in fan cultures. The HolmesianHolmesian oeuvre of Sir Arthur Conan DoyleDoyle, Arthur Conan sits in an uneasy position between popular and high culture, and this chapter probes this tension through the lens of SuperWhoLock as an example of fan hierarchies. This chapter ties the cultural hierarchies in SuperWhoLock fandom to the economic and class hierarchies of the convention.

Paul Booth

Chapter 5. Conclusion: SuperWhoLock Fandom: Cross Fandoms

This conclusion to Crossing Fandoms explores the SuperWhoLock crossover as a metaphor for heterogeneous fan cultures. The chapter examines fan antagonism and fan affect. The flattening of affect in the digital age seemingly negates the difference between fan groups, but SuperWhoLock reveals tensions at the heart of fan culture. SuperWhoLock presents an unusual case where the antagonism is neither completely directed outside the text nor completely directed inside the fandom. Rather, SuperWhoLock antagonism emerges from the tension between the non-canon aspects of the corpus and the requisite fan experiences of the original three texts.

Paul Booth

Backmatter

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