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Erschienen in: The Computer Games Journal 2/2020

05.03.2020 | Editorial

Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences

verfasst von: Hannah R. Marston, Ahmad Azadvar

Erschienen in: The Computer Games Journal | Ausgabe 2/2020

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Excerpt

Video games straddle both the twentieth and twenty-first centuries, the former been the place holder in the history of this entertainment medium. During the last couple of decades of the twentieth century, videogames emerged as a medium which is accessible to all citizens and spheres in society. Recent statistics published by the AARP organisation in the USA report that older adults (50+ years) play videogames on a daily basis, with older women in particular engaging with this medium. In contemporary society, according to the AARP’s report, older gamers do not seek information or assistance from their children or grandchildren, but instead look to learn about new games via multiple channels, social media platforms and from various smartphone apps (Kakulla 2019). …

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Literatur
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Metadaten
Titel
Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences
verfasst von
Hannah R. Marston
Ahmad Azadvar
Publikationsdatum
05.03.2020
Verlag
Springer New York
Erschienen in
The Computer Games Journal / Ausgabe 2/2020
Elektronische ISSN: 2052-773X
DOI
https://doi.org/10.1007/s40869-020-00098-1

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