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2017 | OriginalPaper | Buchkapitel

Designing a Creature Believability Scale for Videogames

verfasst von : Nuno Barreto, Rui Craveirinha, Licinio Roque

Erschienen in: Entertainment Computing – ICEC 2017

Verlag: Springer International Publishing

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Abstract

This paper describes the design, and early evaluation of a scale aimed at assessing the believability of creatures in videogames. These creatures include all zoomorphic entities that do not qualify as fundamentally human-like, whether or not they have characteristics identifiable as anthropomorphic. The work is based on principles drawn from biology, animation, illustration and artificial intelligence. After developing the scale’s 46 original items, it was administrated as a Likert Scale questionnaire. The results were analyzed through Principal Component Analysis and they suggest that 26 items, out of the original 46, spread across 4 dimensions, could be used to evaluate creature believability.

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Metadaten
Titel
Designing a Creature Believability Scale for Videogames
verfasst von
Nuno Barreto
Rui Craveirinha
Licinio Roque
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-66715-7_28