Skip to main content
main-content

Tipp

Weitere Artikel dieser Ausgabe durch Wischen aufrufen

20.01.2020 | Ausgabe 1/2020

The Computer Games Journal 1/2020

Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education

Zeitschrift:
The Computer Games Journal > Ausgabe 1/2020
Autor:
Connor McKee

Abstract

In video games higher education, lecturers are often presented with a student cohort that represents a broad range of ability levels. Teaching such groups can be a challenge, as it is easy to under or over stretch students on the extremes of the ability spectrum. Differentiation is a methodology and teaching philosophy in which the goal is not to raise each student to a set level, but rather to ensure that each student improves as much as they are individually capable. While there has been much written on the subject of differentiation techniques in a school level and further education context, there is little in terms of differentiation literature in a video games higher education context. Using the principles of Action Research, three differentiation techniques were employed across six lectures, with a total of 38 student interviews being conducted after the lessons concluded. These were then critically analysed in conjunction with self-refection from the lecturer. The results determined that all three techniques had individual strengths and weaknesses—and are therefore appropriate in different situations. A particularly promising technique was the “Choice of Task”, where students were able to select from a short list of tasks designed to provide them with varying levels of challenge, allowing them to self-manage their learning. The technique shows potential to be effective within a video games higher education context, and the manner in which it is used represents a potential avenue for further research.

Bitte loggen Sie sich ein, um Zugang zu diesem Inhalt zu erhalten

Sie möchten Zugang zu diesem Inhalt erhalten? Dann informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 69.000 Bücher
  • über 500 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Umwelt
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Testen Sie jetzt 30 Tage kostenlos.

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 50.000 Bücher
  • über 380 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Umwelt
  • Maschinenbau + Werkstoffe




Testen Sie jetzt 30 Tage kostenlos.

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 58.000 Bücher
  • über 300 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Testen Sie jetzt 30 Tage kostenlos.

Literatur
Über diesen Artikel

Weitere Artikel der Ausgabe 1/2020

The Computer Games Journal 1/2020 Zur Ausgabe

Premium Partner