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Über dieses Buch

This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assessment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.

Inhaltsverzeichnis

Frontmatter

Data Acquisition, Process and Management in Cultural Heritage

Frontmatter

Development of Photogrammetric Documentation of the Borough at Biskupin Based on Archival Photographs - First Results

This paper presents the initial results of research work carried out as part of a project entitled “The design of development of the Lusatian culture settlement at Site 4 at Biskupin: pre-war research work” financed by the Ministry of Culture and National Heritage, within the National Heritage 2016 Programme, “Conservation of archaeological monuments”. The high quality of photographic documents results from the professional, technical and organizational facilities organized by the Biskupin Expedition during the period 1934-1939. A group of photographs acquired from various heights at that time were selected (an aeroplane, a barrage balloon, an observational balloon and terrestrial photographs); these were used for further processing. Using photographs, a true orthoimage, 3D vector models and a 3D visualization of photorealistic models were generated. This paper presents the methodology and stages of the technological process of generation of photogrammetric documentation based on archival data. The benefits and disadvantages of the conventional photogrammetric approach are discussed, and a modified approach involving the application of commonly-used computer vision algorithms is also presented.

D. Zawieska, J. Markiewicz

Capturing Our Cultural Intangible Textile Heritage, MoCap and Craft Technology

Textile craft and textile design have always had an important social, cultural and economic impact on both individuals and societies. The cultural heritage of textiles does not end with the preservation and collection of costumes and other textiles in museums. It also includes living traditions inherited from our ancestors. Furthermore, understanding craft and craft processes are crucial when considering both past societies and the cultural heritage of humankind. The study of intangible processes, hidden within archaeological objects, crafts, action and activities as well as cognitive processes, involves both practical and theoretical considerations. Today, computer applications such as Motion Capture can enhance our knowledge of the complexity and variety of artifacts, their production, and how various craft traditions develop over time, yielding new insights and perspectives applicable to ancient societies as well as to traditional craft today.

Eva Andersson Strand, Stefan Lindgren, Carolina Larsson

CH Digital Documentation and 3D Survey to Foster the European Integration Process: The Case Study of Geguti Palace in Kutaisi, Georgia

The European integration process brings countries closer to each other, breaking down barriers to mobility and fostering cooperation. As a result of these long-term processes, the European societies feature a large diversity of values and lifestyles, views and beliefs, identities and cultures that influence on daily basis the European economy, society, politics and law. Studies contributing to the understanding of Europe’s intellectual basis, creative capacity, cultural identity and history rely more and more on digital expressions of culture and identity. Advanced research and modelling and preservation technologies maximize the value of tangible and intangible heritage and of collections in libraries, archives, museums, galleries and other public institutions.

Marco Medici, Federico Ferrari, Nana Kuprashvili, Tamar Meliva, Nino Bugadze

Data, Metadata, Semantics and Ontologies in Cultural Heritage

Frontmatter

Applying Deep Learning Techniques to Cultural Heritage Images Within the INCEPTION Project

The digital documentation of cultural heritage (CH) often requires interpretation and classification of a huge amount of images. The INCEPTION European project focuses on the development of tools and methodologies for obtaining 3D models of cultural heritage assets, enriched by semantic information and integration of both parts on a new H-BIM (Heritage - Building Information Modeling) platform. In this sense, the availability of automated techniques that allow the interpretation of photos and the search using semantic terms would greatly facilitate the work to develop the project. In this article the use of deep learning techniques, specifically the convolutional neural networks (CNNs) for analyzing images of cultural heritage is assessed. It is considered that the application of these techniques can make a significant contribution to the objectives sought in the INCEPTION project and, more generally, the digital documentation of cultural heritage.

Jose Llamas, Pedro M. Lerones, Eduardo Zalama, Jaime Gómez-García-Bermejo

Reaching the World Through Free Licenses and Wikimedia’s Crowdsourced Platforms

Wars and disasters, negligence and poor maintenance mean that much of our immovable cultural heritage is at risk of being lost forever. Interest and knowledge is needed to avoid its destruction. The Connected Open Heritage project will work to gather as much information as possible about cultural heritage from countries all over the world and connect it in a standardized and structured form on Wikidata, a project that is operated by the Wikimedia movement. It will connect the structured data with historical images from digitized collections from archives and museums and with freely licensed modern images and other types of media gathered by volunteers and other organizations. The Connected Open Heritage is a project by Wikimedia Sverige, UNESCO, Cultural Heritage without Borders and Wikimedia Italia, and financed by the Culture Foundation of the Swedish Postcode Lottery.

John Andersson

3D Reconstruction and 3D Modelling

Definition of a Workflow for Web Browsing of 3D Models in Archaeology

The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities carried out at GISLAB CNR-UNIPA for creating interactive 3D models of archaeological sites, accessible and navigable with a Web browser, fully compliant with HTML5. This system includes also the surrounding landscape, essential to analyze and understand the close relationship between human settlements and the surrounding geographical contexts. Such models don’t need specific app for navigation but are accessible on the WEB via the WebGL open source libraries, compliant with the most popular Web browsers (Firefox, Safari and Chrome). The system consists of a headboard multimedia platform tested on Mokarta archaeological site (Trapani, Sicily). The user can explore the 3D model of the archaeological site in its current state, its virtual reconstruction, and the historical documentation. This application has highlighted the great potential and the limits of the sharing of complex 3D models via the Web, opening new scenarios for the purpose of valorization of the archaeological heritage through the use of effective technologies and reduction of costs, opening new themes of further research.This experimentation is also a real example of an open data application.

A. Scianna, M. La Guardia, M. L. Scaduto

The Valmod Project: Historical and Realistic 3D Models for the Touristic Development of the Château de Chambord

The Valmod project is a French regional scientific program whose objective is to propose innovative scenarios for the tourist development of built heritage from the combined contribution of in situ 3D acquisitions, informatics, and history. This interdisciplinary approach aims to stage original historical content thanks to appropriate 3D models and the use of adequate media for the targeted public. This communication presents several examples selected among the applications developed during this program: the creation of a global model able to precisely describe the whole architecture of the Château de Chambord; a 3D print of the double staircase that can be unscrewed to separate the two stairways; replicas of pieces of the lapidary deposit to make them virtually easy to handle. The challenges concern both technical aspects such as the precise registration of thousands of multi-scale scans or the creation of manifold meshes from point clouds, and project management aspects such as making the interdisciplinary approach effective.

Xavier Brunetaud, Romain Janvier, Sarah Janvier-Badosa, Kévin Beck, Muzahim Al-Mukhtar

Novel Approaches to Landscapes in Cultural Heritage

Frontmatter

Geological Heritage and Conservation: A Case Study of the Visual Axis Through Digital Terrain Modeling

The use of GIS tools for monitoring environmental and cultural heritage through digital terrain models and visual axis in order to ensure a local preservation and demonstrate the relevance to conservation. This conservation is to maintain the local as a tourist, cultural and historical place. Since the survey can be done in a digital platform, there is a new possibility to work for the preservation of the cultural and environmental heritage.

Pedro Casagrande, Nicole Rocha, Ítalo Sena, Bráulio Fonseca, Ana Clara Moura

A GIS Database of Montenegrin Katuns (Kuči Mountain and Durmitor)

A two year ongoing project (2015–2017) Valorizing the Montenegrin Katuns through sustainable development of agriculture and tourism – KATUN is innovative because of its multidisciplinary and comprehensive approach of all the aspects of the katuns (temporary centre of traditional summer livestock rearing lasting for centuries in the Montenegrin society). The main idea of this project, being implemented by the interdisciplinary research team, is to create a knowledge base for the multipurpose use of the Montenegrin mountain resources, by combining the traditional agriculture with boosting tourism activities and protecting the cultural heritage. Katuns as nuclei of traditional agriculture in mountain areas face many challenges. This uniqueness of Montenegro has to be preserved and revitalized via new opportunities in tourism and other complementary activities (handcraft, trade, culture, services). Dealing with mountain cultural heritage the first step was creating a pertaining database and mapping and GPS positioning of the katuns, and objects of cultural-historical importance in research area, inventorying of the katuns, determining their condition, origin and characteristics and documenting current condition (photo, video, graphic and textual) of the katuns.

Olga Pelcer–Vujačić, Sandra Kovačević

Future Development Plans for Conservation Areas in Taiwan

The protection of cultural heritage assets by the United Nations Educational, Scientific, and Cultural Organization (UNESCO) focuses mostly on the authenticity and integrity of such asset in the twenty-first century, the concept of cultural heritage protection focuses on an integrity conservation approach, in which the authenticity and integrity of a conservation area should be examined. This approach should be the key to developing theories on conservation area development in the twenty-first century.

Tung-Ming Lee, Alex Yaning Yen

Innovative Methods on Risk Assessment, Monitoring and Protection of Cultural Heritage

Frontmatter

The Protection of Cultural Heritage Sites from Geo-Hazards: The PROTHEGO Project

Examining natural hazards responsible for cultural heritage damages all over Europe, especially over large or remote areas is extremely difficult, expensive and time consuming. There is a need identify and respond to natural hazards before they create irreparable damage to cultural heritage sites. The PROTHEGO project uses radar interferometry to monitor surface deformation with mm precision to analyze the impact of geo-hazards in cultural heritage sites in Europe. The project applies novel InSAR techniques to monitor monuments and sites that are potentially unstable due to landslides, sinkholes, settlement, subsidence, active tectonics as well as structural deformation, all of which could be affected of climate change and human interaction. To magnify the impact of the project, the approach will be implemented in more than 400 sites on the UNESCO World Heritage List (WHL) in geographical Europe. After the remote sensing investigation, detailed geological interpretation, hazard analysis, local-scale monitoring, advanced modelling and field surveying for the most critical sites will be carried out to discover the cause and extent of the observed motions. PROTHEGO (PROTection of European Cultural HEritage from GeO-hazards) is a collaborative research project funded in the framework of the Joint Programming Initiative on Cultural Heritage and Global Change (JPICH) – Heritage Plus in 2015–2018.

Kyriacos Themistocleous, Branka Cuca, Athos Agapiou, Vasiliki Lysandrou, Marios Tzouvaras, Diofantos G. Hadjimitsis, Phaedon Kyriakides, Demetris Kouhartsiouk, Claudio Margottini, Daniele Spizzichino, Francesca Cigna, Giovanni Crosta, Paolo Frattini, José Antonio Fernandez Merodo

Sensing the Risk: New Approaches and Technologies for Protection and Security of Cultural Heritage. The “PRO_CULT” Project

The PRO_CULT project promotes the development and the use of innovative low cost methodology for both monitoring and protecting cultural heritage and the growth of a cultural identity of local communities. It aims to develop sensing technologies and operating procedures in the field of security and the preservation of artistic, archaeological, architectural and landscape heritage with particular reference to emergency situations and to involve new different end users types. This approach has led to the release of products, technologies and operational methods, low cost and user-friendly paying attention to accessibility, sustainability, and citizen participation [1].

N. Masini, F. T. Gizzi, M. Biscione, M. Danese, A. Pecci, M. R. Potenza, M. Scavone, M. Sileo

Intangible Cultural Heritage Documentation

Frontmatter

The Europeana Sounds Music Information Retrieval Pilot

This paper describes the realization of a Music Information Retrieval (MIR) pilot for a huge audio corpora of European cultural sound heritage, which was developed as part of the Europeana Sounds project. The demonstrator aimed at evaluating the applicability of technologies deriving from the MIR domain to content provided by various European digital libraries and audio archives. To approach this aim, a query-by-example functionality was implemented using audio-content based similarity search. The development was preceded by an elaborated evaluation of the Europeana Sounds collection to assess appropriate combinations of music content descriptors that are capable to effectively discriminate the various types of audio-content provided within the dataset. The MIR-pilot was evaluated both by using an automatic and a user based evaluation. The results showed that the quality of the implemented query-by-example algorithm is comparable to state-of-the-art music similarity approaches reported in literature.

Alexander Schindler, Sergiu Gordea, Harry van Biessum

The Culture of Epigraphy: From Historic Breakthrough to Digital Success

The aim of the present paper is to direct attention to new perspectives on the role and integration of epigraphy into the digital age. Nowadays, epigraphic and historical studies undergo a period of remarkable vitality, thanks to the finding of new inscriptions that enhance our understanding on past societies. History gives a great example of an interdisciplinary field, drawing not only on epigraphy, but also on numismatics and other related sciences. Despite the various efforts to digitize epigraphic heritage, the existing databases are primarily intended for specialized audiences, academics or researchers. Without overlooking the educational role of epigraphy, this paper examines and proposes new ways in which inscriptions can become more accessible to wider audiences. To this end, digital media can provide the means for more efficient engaging with the public.

Pantelis Nigdelis, Vassilis Bokolas, Nikoleta Vouronikou, Pavlos Anagnostoudis

Exploiting Agriculture as an Intangible Cultural Heritage: The Case of the Farfalla Project

This paper describes the methodological background and the first results of the “Farfalla” project, a research project financed by the Tuscany Region, Italy, focusing on the promotion of historical agricultural production through an holistic approach bringing together different disciplines, from archaeology and genetics to information engineering. The “Farfalla” project aims at rediscovering historical agricultural techniques and productions through the study of historical testimonies and archaeological sites, combined with genetic and botanic analyses, to exploit them through modern agronomic techniques, and to promote them with new generation ICT technologies focusing on their high value in terms of biodiversity and cultural significance.

Alessandro Pozzebon, Andrea Ciacci

Digital Applications for Materials’ Preservation and Conservation in Cultural Heritage

Frontmatter

Application of Digital Technologies in the Restoration of Historic Buildings and Heritage Objects

A Selection of Practical Examples

Three institutes have been aiming to stimulate the application of digital technologies for the restoration of historic buildings. This project was not aiming to develop techniques, but merely to point out to building professionals how such techniques might help in optimizing the restoration process, including the actual manufacturing of elements to be employed while restoring a building. The application of scanning technologies is already quite well known for the purpose of documentation and preparation of architectural work. In this project we wanted to go further, to explore how techniques such as additive manufacturing (3d-printing) and CNC (Computer Numerical Control) might help to produce elements that can directly be used in the restoration of buildings, particularly the more complex, sculptural parts of buildings. Applications are possible in the field of natural stone (as well as its replacements with artificial stone), metals (bronze, brass and cast iron) and ceramics. In this paper represents a state of the art as it exists in Flanders: an overview of several techniques and their possibilities, and future prospects.

Yves Vanhellemont, Michael de Bouw, Liesbeth Dekeyser, Samuel Dubois, Simon Vermeir, Peter Van Damme, Joeri-Aleksander Van der Have

Conservation and Valorization of Heritage Ethnographic Textiles

The textiles make up a fragile heritage, continuously exposed to erosion through the natural aging of the fibres, environmental conditions and human actions. The aim of the MYTHOS project is the development of textiles from natural fibers (flax and hemp) which are biologically and technologically similar to the textiles found in heritage collections. A multidisciplinary research, involving specialists in ethnography, physics, molecular biology, chemistry and textile industry started with the analysis of the ethnographic textiles found in the National Museum of the Romanian Peasant’s collection and a study of the traditional methods of cultivation and processing of flax and hemp. The textiles obtained as a result, similar to the heritage textiles, will be tested in restoration work, the results of this project seeking to benefit all the cultural organizations which hold collections of bast fibre textiles.

A. Ispas, C. Popescu, G. Roșu, H. C. Rădulescu, H. Fischer, P. Roedel, M. Dinu, R. Radvan

Preservation and Valorisation of Morocco’s Ancient Heritage: Volubilis

The Volubilis project has created an opportunity for the transfer and sharing of knowledge in the field of heritage conservation between teams from both shores of the Mediterranean. The ambition of this project, supported by the region Centre-Val-de-Loire (France), is to develop a set of tools to preserve and develop the archaeological site of Volubilis. This Moroccan and global iconic ancient heritage is exposed to damage that endangers its durability.The project started in September 2015 and has two main goals. The first one is to carry out a historic inventory of the materials used for the construction of the site and their environment in order to understand the origin of the damage and propose sustainable solutions for remediation that meet the requirements of the ICOMOS Charter, in particular concerning the choice of compatible materials for restoration (mortar and stone). The second one is to promote the site towards local, national and international tourists via historical, scientific and technical media to highlight the cultural importance of this heritage. This project brings together two French partners, the Multidisciplinary Institute of Engineering Research Systems, Mechanics and Energetics (PRISME - University of Orléans) and the Mission Val de Loire, and three Moroccan partners, the Ecole Nationale Supérieure d’Arts et Métiers (ENSAM-Meknes), Moulay Ismail University and the conservation authorities of the archaeological site, Volubilis Conservation.

Muzahim Al-Mukhtar, Ali Chaaba, Mustapha Atki, Rachida Mahjoubi, Remi Deleplancque, Kévin Beck, Xavier Brunetaud, Romain Janvier, Khalid Cherkaoui, Issam Aalil, Dalal Badreddine, Ayda Sakali

Visualisation, VR and AR Methods and Applications

Frontmatter

Experiencing Cultural Heritage Sites Using 3D Modeling for the Visually Impaired

There is a need to make cultural heritage sites accessible to all individuals, including those who are visually impaired. 3D printing technology provides the capability to print models of cultural heritage structure as teaching tools for the visually impaired. As well, Unmanned Aerial Vehicles (UAVs) have undergone significant advances in equipment capabilities and now have the ability to obtain high resolution images in a cost effective and efficient manner in order to create 3D models for 3D printing. This paper explores the use of UAVs to acquire high resolution images to generate 3D models that are printed using low-cost 3D printers intended to serve as a teaching aid for the visually impaired. A case study is presented for the Curium archaeological site.

Kyriacos Themistocleous, Athos Agapiou, Diofantos G. Hadjimitsis

Multimedia Interactive Map for CH Presentation

This article describes a novel Internet-based cultural heritage (CH) application, a multimedia interactive map with various user-friendly functions that allow users to find results according to their needs. Usually, the user selects a Point of Interest (PoI) to navigate a map, selecting it from a list or through a search function, as illustrated in the four cases studied here. The developed application allows the user to select a PoI and also view the previews of its multimedia contents (using the ‘Folder’, ‘Tile’ and ‘Table’ functions). Moreover, filtering functions—such as century (using the time slider), period, physical accessibility level and multimedia type (using the filter panel)—improve the system usability. Finally, PoIs are visualised on the map with multi-shape markers using a set of colours unambiguous to both colour-blind and non-colour-blind people. The interface is illustrated using data acquired from the Municipality of Cetinje (Montenegro). The software components are also illustrated, which contain useful information to other developers.

Nicola Maiellaro, Antonietta Varasano

Interactive Scalable Visualizations of Cultural Heritage for Distance Access

Digitization of cultural heritage artefacts is now common. Creation of 3D models by various techniques is widespread. However, most spatial (3D) objects are still represented by photographs in portals such as Europeana. There is a significant potential of using 3D models for education, research, scientific collaboration and popularization.We describe a web-based application that allows scalable visualizations of 3D models ranging from mobile devices to large LCD walls in classrooms and laboratories. Synchronized simultaneous access over a network enables distance learning and collaboration using such models.

Sven Ubik, Jiří Kubišta

Differences of Field Dependent/Independent Gamers on Cultural Heritage Playing: Preliminary Findings of an Eye–Tracking Study

Based on a large number of different cognitive theories on information processing procedure, suggesting that individuals have different approaches in the way they forage, retrieve, process, store and recall information, this paper investigates the effect of field dependence/independence with regards to visual attention of gamers in the context of a cultural heritage game. Gaze data were collected and analysed from fourteen participants, who were classified as field dependent or independent according to Group Embedded Figures Test (GEFT), a cognitive style elicitation instrument. The collected data were analysed quantitatively to examine visual attention in terms of fixation count and fixation impact. The results revealed statistically significant differences in both fixation count and fixation impact towards interactive game elements. Statistically significant differences were also measured for specific types of game elements. Findings are expected to provide insights for designers and researchers aiming to design more user–centric cultural heritage games.

George E. Raptis, Christos A. Fidas, Nikolaos M. Avouris

The New Era of Museums and Exhibitions: Digital Engagement and Dissemination

Frontmatter

Digital Technologies in the Museum: Same Old, Same Old?

Digital technologies are often said to be open, democratic, social and participatory. These qualities are also associated with the concept of the post-museum. This paper explores the use of the digital in museums. It is argued that museums often employ new media to perpetuate traditional narratives rather than capitalise their transformative potential in order to change.

Inge Kalle-den Oudsten

A Personal Tour of Cultural Heritage for Deaf Museum Visitors

This paper describes the first milestone and results of an ongoing project involving the implementation and pilot testing of an application aiming to promote cultural heritage and dissemination of information with the use of interactive small screen technology. The bespoke application was designed for deaf visitors to enable a museum experience without the support of a physical sign language interpreter. The application was pilot tested in the Pattichion Municipal Museum in Cyprus. Our findings showed high levels of user satisfaction and usefulness of the application in allowing deaf museum visitors to have an enjoyable tour, using their mobile devices as the only means of support.

Vaso Constantinou, Fernando Loizides, Andri Ioannou

SigNet: A Digital Platform for Hellenistic Sealings and Archives

The paper provides an overview of the SigNet Project with special attention to the implementation of a digital agenda fitting the dual purpose of promoting scientific research in the specialized disciplines of sigillography and numismatics and of bridging their gap with the broader field of cultural heritage. Focus is in particular on the role of interdisciplinary, open linked databases of big data and on the promotion of citizen science.

Stefano G. Caneva, Branko F. van Oppen

Places Speaking with Their Own Voices. A Case Study from the Gra.fo Archives

This paper proposes a novel approach for the fruition of cultural heritage based on the “Augmented Cultural Heritage” paradigm. This expression has been used to describe the improvement to the visit to a Tangible Cultural Site with additional Intangible Cultural Assets like audio recordings or oral testimonies. The proposed approach is applied to the area of the Montagna Pistoiese, Tuscany, Italy: in this case the visit to the site is enriched by providing visitors with oral material coming from the “Anna Buonomini” archive, a collection of audio recordings of high historical and cultural value. The audio files are geo-referenced and associated to a specific position in the area. The user is able to hear a recording only when he/she reaches the specific geographical point associated with the file. The audio is played adaptively with the distance to the point, so as to emulate a real voice coming from the place.

Alessandro Pozzebon, Francesca Biliotti, Silvia Calamai

Paintings Alive: A Virtual Reality-Based Approach for Enhancing the User Experience of Art Gallery Visitors

Visits to art museums are not appealing to a wide sector of the public, limiting in that way the exposure of art works to the wider community and especially the younger generation. In this paper we investigate the use of Virtual Reality (VR) for displaying animated artworks as a means for creating an enhanced user experience that could make visits to art-galleries more appealing. A key point of the proposed technique is the analysis of the art-works that enables the determination of a most appropriate setting and animation that best promotes the original message of the painter. The promise of this approach has been validated through an experimental user evaluation where users clearly indicated the benefits of using interactive virtual environments for presenting animated art paintings.

Stavros Panayiotou, Andreas Lanitis

Digital Documentation and Digital Prototyping of Sacred Artwork of Museum Museu Mineiro - Brazil

The paper presents a research about digital documentation and digital prototype methods and techniques used for the artistic collection of the museum Museu Mineiro, Minas Gerais, Brazil. The Museu Mineiro collection is representative of the importance of Baroque art in Brazilian society and architecture. The choice of methods and techniques for digital documentation were based on methodological framework considering the following aspects Scale, Purpose; Use. The digital documentation baroque artwork was performed using hand 3D scanner and reproduction of the digital model was performed with 3D printing of polymeric material deposition. The research concludes that the digital documentation and manufacturing can contribute to the dissemination of the knowledge and information about the artistic and cultural heritage.

Altino Barbosa Caldeira, Silvio Romero Fonseca Motta

Parian Marble: A Virtual Multimodal Museum Project

This case study is about the cultural promotion and exploitation of the ancient quarries of Paros island in Greece, in a multilayered project which uses modern technologies attempting to “return” all the marble works that have been created from 7th to 5th century BC to their place of origin. Taking total advantage of the emerging technological affordances of 3-dimensional documentation of Cultural Heritage assets and Virtual and Augmented Reality, this case study’s project is aiming at a curatorial concept of breaking the restrictions of geography and time and raising awareness by engaging stakeholders, policy makers and citizens of Europe in digitalization of heritage through virtual environments. Virtual Cultural Heritage along with Virtual Museums, being the current research advancement in the respective domain, propose the framework where broaden dialogues and intensified discussions among the people involved in the documentation of the past will take place, as well as fully contextualized educational practices and design studies for the development of new immersive experiences and innovative applications.

Marinos Ioannides, Pavlos Chatzigrigoriou, Vasiliki Nikolakopoulou, Georgios Leventis, Eirini Papageorgiou, Vasilis Athanasiou, Christian Sovis

Immersive Digital Heritage Experience with the Use of Interactive Technology

This paper presents alternative methodologies for disseminating information that derives from a holistic documentation of a monument with the use of interactive technologies. These technologies are incorporated within an interactive book, while the book’s context is about the unique monument Panagia of Asinou church in Nicosia (Cyprus). The prototype of the interactive book has been developed at a previous stage as an experimental educational tool. In this phase the prototype will be further developed in order to incorporate all the multimedia data collected about the monument and demonstrate them in a user-friendly way. Moreover, it will be adequately evaluated by specific target groups of users and experts. The goal is to be installed at the church of Asinou and provide the visitors of the church with an amazing immersive experience.

Marinos Ioannides, Vasilis Athanasiou, Pavlos Chatzigrigoriou, Eirini Papageorgiou, Georgios Leventis, Vasiliki Nikolakopoulou, Christian Sovis

Digital Cultural Heritage in Education, Learning and Training

Frontmatter

Establishing a Remote Sensing Science Center in Cyprus: First Year of Activities of ATHENA Project

ATHENA H2020 Twinning project is a three-year duration project and its main objective is to strengthen the Cyprus University of Technology (CUT) Remote Sensing Science and Geo-Environment Research Laboratory in the field of “Remote Sensing Archaeology” by creating a unique link between two internationally-leading research institutions: National Research Council of Italy (CNR) and the German Aerospace Centre (DLR). Through the ATHENA project, CUT’s staff research profile and expertise will be raised while S&T capacity of the linked institutions will be enhanced. In this paper the abovementioned objectives are presented through the various activities accomplished in the first year of the project. These activities include both virtual training by experts in topics such as active remote sensing sensors and sophisticated algorithms, as well as scientific workshops dedicated to specific earth observation and cultural heritage aspects. During this first year, outreached activities have been also performed aiming to promote remote sensing and other non-destructive techniques, including geophysics, for monitoring and safeguarding archaeological heritage of Cyprus. The ATHENA center aims to serve the local community of Cyprus, but at the same time to be established in the wider area of eastern Mediterranean.

Diofantos Hadjimitsis, Athos Agapiou, Vasiliki Lysandrou, Kyriacos Themistocleous, Branka Cuca, Argyro Nisantzi, Rosa Lasaponara, Nicola Masini, Marilisa Biscione, Gabriele Nolè, Ramon Brcic, Daniele Cerra, Michael Eineder, Ursula Gessner, Thomas Krauss, Gunter Schreier

The Contribution of Digital Technologies to the Mediation of the Conservation-Restoration of Cultural Heritage

This brief article presents some of the questions inherent to the thesis I am currently engaged in with the French Paris 8 University, in the field of Communication sciences. Entitled Conservation and restoration of cultural heritage in regard to digital humanities, that thesis aims at interrogating the impact of digital technologies on the managing, the conservation as well as the understanding and the appropriation of cultural heritage in terms of materiality. In other words, the goal is to question the importance of these technologies in the creation of new frameworks of memories, as well as in the establishing of a mediation of cultural heritage that would be the point of origin of the building and the vision of a singular history of art. To that end, this article proposes to analyze three digital devices from three different perspectives of the conservation-restoration of cultural heritage: research, restoration and diffusion.

Clément Serain

Backmatter

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