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Erschienen in: Education and Information Technologies 1/2021

08.07.2020

Does behavior simulation based on augmented reality improve moral imagination?

verfasst von: Ratna Candra Sari, Mahfud Sholihin, Nurhening Yuniarti, Ida Ayu Purnama, Hardika Dwi Hermawan

Erschienen in: Education and Information Technologies | Ausgabe 1/2021

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Abstract

Innovative learning techniques are needed, to match the expectations of the current audience to improve business ethics education for the twenty-first century. One of the innovative technologies which is believed to have a big effect on a bachelor’s degree is augmented reality (AR). Incorporating AR into the modern education system is expected to produce optimal augmentation in the learning and teaching environment. This will have a large impact on increasing students’ moral imagination. This study examines the use of AR-based behavior simulation, as an innovative technique for learning ethics, to improve moral imagination. This study employs a 3 × 2 experiment method, three training modes (AR-based behavioral simulation, paper-based-behavioral simulation, and no training) and two times (time one and time two) between- and within-subject factorial design. The subjects are 147 students on a business ethics course. The result of this study reveals that the use of AR-based behavior simulation can improve moral imagination.

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The case is in Indonesian language as the participants are Indonesian; it is available upon request.
 
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Metadaten
Titel
Does behavior simulation based on augmented reality improve moral imagination?
verfasst von
Ratna Candra Sari
Mahfud Sholihin
Nurhening Yuniarti
Ida Ayu Purnama
Hardika Dwi Hermawan
Publikationsdatum
08.07.2020
Verlag
Springer US
Erschienen in
Education and Information Technologies / Ausgabe 1/2021
Print ISSN: 1360-2357
Elektronische ISSN: 1573-7608
DOI
https://doi.org/10.1007/s10639-020-10263-8

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