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TVX '17: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
ACM2017 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
TVX '17: ACM International Conference on Interactive Experiences for TV and Online Video Hilversum The Netherlands June 14 - 16, 2017
ISBN:
978-1-4503-4529-3
Published:
14 June 2017
Sponsors:
In-Cooperation:
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Abstract

We are very pleased to present an exciting program for ACM TVX 2017, which has been put together based on submissions from scholars around the globe.

As the leading international conference for the presentation and discussion of research into interactive experiences for online video and TV, the conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology, to present and discuss the latest insights in the field. The ACM TVX 2017' conference theme is "Alternate Realities". Research on this topic will be presented together with topics such as Virtual Reality, new interaction technologies & techniques, user consumption patterns, the role of the audience and second screen interactions.

The call for papers attracted submissions from Asia, Europe and North and South America. 41 full and short papers were submitted and subjected to a rigorous double-blind review process. Each paper was assigned to an associate chair (AC) who recruited at least three reviewers for each paper and wrote a meta-review summarizing the main points of each review. The review process included at rebuttal period, giving authors the chance to respond to the reviewers' comments. During the TPC meeting on March 17, 2017 in Delft, the Netherlands, each paper was discussed in-depth and the final decision on the accepted papers was made, resulting in a high-quality program of 13 accepted full and short papers, accounting for an acceptance rate of 31%. Full papers, short papers, the abstracts of the four workshops co-located with TVX and of the TVX-in-Asia forum are part of the main proceedings and will be included in the ACM Digital Library.

In addition to these submissions, there were several other tracks that attracted a large number contributions, resulting into 10 Work-in-Progress papers, 9 Doctoral Consortium papers, 2 TVX in Industry presentations and 10 demos, which are all made available in the adjunct proceedings.

The ACM TVX 2017 conference also features two interesting keynote presentations related to the main topic of 'Alternate Realities'. We would definitely recommend attendees to attend these insightful keynote talks, a first one by Wijnand IJsselsteijn, Professor in Cognition and Affect in Human-Technology Interaction at Eindhoven University of Technology and a second one by Arthur van Hoff, Founder and CTO of Jaunt, leader in Cinematic VR experiences.

Skip Table Of Content Section
SESSION: Opening Keynote Address
invited-talk
'Here's Looking At You, Kid': Interactive Entertainment In The Age Of Machine-Readable Humans

Today, while you're watching television, your television is watching you too. With the introduction of cameras, microphones, and other sensors integrated with our networked, smart TV sets and mobile devices, opportunities arise that go well beyond ...

SESSION: User Consumption Patterns
research-article
Open Access
Media Multitasking at Home: A Video Observation Study of Concurrent TV and Mobile Device Usage

Increasingly people interact with their mobile devices while watching television. We evolve an understanding of this kind of everyday media multitasking behaviour through an analysis of video data. In our study, four households were recorded watching ...

research-article
How People Multitask While Watching TV

We often think of TV watching as the activity where people are fully engaged and immersed in the TV program. However, research has shown that there is a continuum of levels of attention while watching TV. We set out to understand multitasking behaviors ...

research-article
Countering Contextual Bias in TV Watching Behavior: Introducing Social Trend as External Contextual Factor in TV Recommenders

Context-awareness has become a critical factor in improving the predictions of user interest in modern online TV recommendation systems. In addition to individual user preferences, existing context-aware approaches such as tensor factorization ...

research-article
How Millennials and Teens Consume Mobile Video

Technology and services available for mobile video have evolved since previous studies were conducted. A majority of teens now have mobile phones and there is an increase in younger users watching video through paid subscriptions. We set out to describe ...

SESSION: The Role of the Audience
research-article
The Social Construction of Targeted Television Advertising: The Importance of "Social Arrangements" in the Development of Targeted Television Advertising in Flanders

This paper focuses on the social construction of targeted TV advertising. In 2016, experiments with targeted TV commercials started in Flanders (Belgium). We apply a Social Construction of Technology (SCOT) approach to understand how targeted television ...

research-article
Let's Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams

We investigate how the audience of gaming live-streams can influence the content. We conducted two case studies on streams in which audience influence is central and in which the audience can directly participate: First, we review an existing format of ...

SESSION: Panoramic Video and Virtual Reality
research-article
User Experience of Panoramic Video in CAVE-like and Head Mounted Display Viewing Conditions

Panoramic 360 video is a rapidly growing part of interactive TV viewing experience due to the increase of both production by consumers and professionals and the availability of consumer headsets used to view it. Recent years have also seen proposals for ...

research-article
Honorable Mention
Honorable Mention
Integrating Mid-Air Haptics into Movie Experiences

"Seeing is believing, but feeling is the truth". This idiom from the seventieth century English clergyman Thomas Fuller gains new momentum in light of an increased proliferation of haptic technologies that allow people to have various kinds of `touch' ...

research-article
Project Orpheus A Research Study into 360° Cinematic VR

When creating content for virtual reality, filmmakers find that they need to re-evaluate the tools they have traditionally used to tell their stories, and explore the new possibilities that this particular medium has to offer. To determine how ...

SESSION: Secondary Content and Companion Screens
research-article
Enhancing Interaction with Dual-Screen Television Through Display Commonalities

Second screening - engaging with a mobile device while watching TV - is ubiquitous. Previous research demonstrates that this is hampered by cognitive and physical disjuncts between the simultaneous content streams. To engage effectively with more than ...

research-article
Best Paper
Best Paper
On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience

One major challenge in creation of compelling companion screen experiences, are the time delays between the presentation of content on the TV compared to the presentation of content on the companion screen. Through the use of a synchronised, interactive ...

research-article
Don't Leave: Combining Sensing Technology and Second Screens to Enhance the User Experience with TV Content

In this paper we explore how the use of sensing technologies can enhance people's experience during perceiving TV content. The work is motivated by an increasing number of sensors (such as Kinect) that find their way into living rooms. Such sensors ...

research-article
Understanding Secondary Content Practices for Television Viewing

Secondary content experiences related to television viewing have been a frequent topic of study in the TVX community. While many new interfaces have been created and studied in the small scale, we are not aware of any larger quantitative work to study ...

SESSION: Closing Keynote Address
invited-talk
Virtual Reality and the Future of Immersive Entertainment

Jaunt [1] has been creating cinematic virtual reality experiences since 2013. With cinematic VR, the user is transported to a place of wonder where storytelling has completely new dimensions. In this keynote, Arthur will discuss how Jaunt leverages this ...

WORKSHOP SESSION: Workshop Summaries
abstract
Emerging TV Experiences: How VR, Voice, and Emerging Audiences Have Changed the TV Landscape

At TVX 2015, we led an interactive workshop to explore how people, contexts, and multi-device experiences contribute to a changed landscape of TV watching behaviors. Since then, the television and video industry has developed new technologies and ...

abstract
Converging User-Generated Material with Professional Video User Experiences

This multidisciplinary workshop will contribute to a user experience (UX) research agenda for the effective combination of audiovisual material from professional and non-professional contributors. Responding to trends in developing technology and in ...

abstract
Workshop on Interactive Digital Storytelling in Broadcasting Environment

In this workshop, we are going to explore new ways of user interaction that cater to the attention of a distracted audience. One of the challenging aspects we will focus on is the growing user requirement for real-time mobile information and stories ...

abstract
In-Programme Personalization for Broadcast: IPP4B

The IPP4B workshop assembled a group of researchers from academia and industry -- BBC R&D, Ericsson and MOG Technologies to discuss the state of the art and together envisage future directions for in programme personalisation in broadcasting. The ...

abstract
ACM TVX Asia Forum 2017: A Brand New Game of Online Digital Marketing in Asia

Digital online advertising today is struggling to find the right way to reach consumers on new digital platforms. Advertisers like social-media platforms want to gather all sorts of data on each user's age, consumption patterns, interests and so on. ...

Contributors
  • Delft University of Technology
  • Netherlands Organisation for Applied Scientific Research - TNO
  • Free University Amsterdam
  • Vrije Universiteit Brussel
  • Samsung Research America
  • National University of Singapore

Recommendations

Acceptance Rates

TVX '17 Paper Acceptance Rate13of41submissions,32%Overall Acceptance Rate69of245submissions,28%
YearSubmittedAcceptedRate
TVX '18361233%
TVX '17411332%
TVX '16381232%
TVX '15501224%
TVX '14802025%
Overall2456928%