ABSTRACT
Social software (SoSo) is defined by Farkas as tools that (1) allow people to communicate, collaborate, and build community online (2) can be syndicated, shared, reused or remixed and (3) let people learn easily from and capitalize on the behavior and knowledge of others. [1]. SoSo include a wide variety of tools such as: instant messaging, internet forums, mailing lists, blogs, wikis, social network sites, social bookmarking, social libraries, virtual worlds. Though normally rather belonging to the private realm, the use of social software in corporate context has been reported, e.g. as a way to share knowledge [2, 3].
- Farkas, M. 2007 Social Software in Libraries - Building Collaboration, Communication, and Community Online ISBN 978-1-57387-275-1 Google ScholarDigital Library
- Cubranic, D. 2006 Knowledge-sharing in open-source software development using a social bookmarking system Supporting the Social Side of Large Scale Software Development - CSCW Workshop 2006.Google Scholar
- DeLine, R. 2008 Del.icio.us development tools. Proceedings of the CHASE 2008 workshop at the ICSE 2008. Google ScholarDigital Library
- Begel, A. and DeLine, R. 2009 Codebook: Social Networking over Code, Proceedings of ICSE 2009.Google ScholarCross Ref
- Damian, D. Izquierdo, L. Singer, J. Kwan, I. 2007 Awareness in the Wild: Why Communication Breakdowns Occur. Second IEEE International Conference on Global Software Engineering, 2007. ICGSE 2007. Google ScholarDigital Library
- Yasuoka, M. Local and Temporal Alignment of Practices. PhD dissertation. IT University of Copenhagen, 2010.Google Scholar
- Niinim, T. Lassenius, C. 2008 Experiences of Instant Messaging in Global Software Development Projects: A Multiple Case Study 2008 IEEE International Conference on Global Software Engineering Google ScholarDigital Library
Index Terms
- Social software in global software development
Recommendations
Leveraging social software for social networking and community development at events
C&T '09: Proceedings of the fourth international conference on Communities and technologiesProfessional networking is a primary goal of people attending conferences and events. Over the past year we have developed an online social networking and community tool for events, Pathable, to help attendees meet the right people. Pathable provides an ...
Exploring the Role of Instant Messaging in a Global Software Development Project
ICGSE '11: Proceedings of the 2011 IEEE Sixth International Conference on Global Software EngineeringCommunication plays a vital role in software development projects. Globally distributed teams use a mix of different communication channels to get the work done. In this paper, we report on an empirical study of a team distributed across Denmark and ...
Understanding factors affecting perceived sociability of social software
Sociability is considered to be important to the success of social software. The goal of the current study is to identify factors that affect the users' perception of the sociability of social software and to examine the impact of sociability on the ...
Comments