skip to main content
10.1145/2513002.2513009acmotherconferencesArticle/Chapter ViewAbstractPublication PagesieConference Proceedingsconference-collections
short-paper

"A restless corpse": performativity, fetishism and planescape: torment

Published:30 September 2013Publication History

ABSTRACT

This paper explores videogames' aesthetics of performativity. J. L. Austin's notion of performative felicity is a useful concept for the comparative study of videogames. However, Austin treats infelicity (ie. failure) simply as a flawed attempt at a felicitous performance. This relates to his conceptualisation of speech acts as units -- an assumption that performances occur one at a time, and that it is a simple matter to discern which performance is being attempted in order to dispassionately judge its felicity. Evidently, such a scenario is inadequate to the messy complexities of videogame play. This paper proposes that by expanding the notion of infelicity through accounts of fetishism and potentiality it becomes possible to see particular performances not as aggregates of units but as multiplicities. The problem then becomes accounting for how particular performances arise out of the multiplicity of play. This approach is then tested through a close reading of the game Planescape: Torment, a game which instantiates this expanded notion of infelicity at thematic, structural and narrative levels.

References

  1. Aarseth, E. 1997. Cybertext: Perspectives on Ergodic Literature. The Johns Hopkins University Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Agamben, Giorgio. 1993. Stanzas: Word and Phantasm in Western Culture. University of Minnesota Press, Minneapolis.Google ScholarGoogle Scholar
  3. Agamben, Giorgio. 1995. Homo Sacer: Sovereign Power and Bare Life. Stanford University Press, Stanford, California.Google ScholarGoogle Scholar
  4. Agamben, Giorgio. 1999. Potentialities: Collected Essays in Philosophy. Stanford University Press, Stanford, California.Google ScholarGoogle Scholar
  5. Agamben, Giorgio. 2010. "What is an Apparatus?" And Other Essays. Stanford University Press, Stanford.Google ScholarGoogle Scholar
  6. Austin, J. L. 2002. How To Do Things With Words. Harvard University Press, Cambridge.Google ScholarGoogle Scholar
  7. Burn, A. and Schott, G. 2004. Heavy Hero or Digital Dummy? Multimodal Player-Avatar Relations in Final Fantasy VII. Visual Communication 3.2.Google ScholarGoogle Scholar
  8. Carr, D. 2002. Playing with Lara, Screen/Play:Cinema/Videogame/Interface, King, G. and Kryzwinska, T. Eds. Wallflower Press, London.Google ScholarGoogle Scholar
  9. Chesher, C. 2007. Neither Gaze Nor Glance, but Glaze: relating to Console Game Screens. Scan Journal 4.2.Google ScholarGoogle Scholar
  10. Chun, Wendy. 1997. On Sourcery. In Imagery in the 21st Century, O. Grau, Ed. The MIT Press, Cambridge, Massachusetts.Google ScholarGoogle Scholar
  11. Durantaye, L de la. 2009. Giorgio Agamben: A Critical Introduction. Stanford University Press, Stanford, California.Google ScholarGoogle Scholar
  12. Fuller, M. 2005. Media Ecologies: Materialist Energies in Art and Technoculture. The MIT Press, Cambridge, Massachusetts. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Galloway, A. 2006. Gaming: Essays In Algorithmic Culture. University of Minnesota Press, Minneapolis. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Jayemanne, D. 2009.Google ScholarGoogle Scholar
  15. Krapp, P. 2011. Noise Channels: Glitch and Error in Digital Culture. University of Minnesota Press, Minneapolis.Google ScholarGoogle ScholarCross RefCross Ref
  16. Flanagan, M. 2009. Critical Play: Radical Game Design. The MIT Press, Cambridge, Massachusetts. Google ScholarGoogle ScholarCross RefCross Ref
  17. McKenzie, A. 2002. Transductions: Bodies and Machines at Speed. Continuum, London and New York.Google ScholarGoogle Scholar
  18. Murray, J. 1997. Hamlet on the Holodeck. The Free Press, New York. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Ndalianis, A. 2004. Neo-Baroque Aesthetics and Contemporary Entertainment. The MIT Press, Cambridge, Massachusetts. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Winnicott, D. 2005. Playing and Reality. Routledge, London.Google ScholarGoogle Scholar
  21. Žižek, S. 2001. From Western Marxism To Western Buddhism. Cabinet 2, Spring.Google ScholarGoogle Scholar

Index Terms

  1. "A restless corpse": performativity, fetishism and planescape: torment

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
      September 2013
      243 pages
      ISBN:9781450322546
      DOI:10.1145/2513002

      Copyright © 2013 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 30 September 2013

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • short-paper

      Acceptance Rates

      IE '13 Paper Acceptance Rate20of51submissions,39%Overall Acceptance Rate64of148submissions,43%
    • Article Metrics

      • Downloads (Last 12 months)7
      • Downloads (Last 6 weeks)2

      Other Metrics

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader