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Collapsing action; or, games of life and death

Published:30 September 2013Publication History

ABSTRACT

Proposing a means to understand videogames in terms of the connections between players' engagement, a videogame's narrative, and the videogame mechanisms for play produces a complex map of relationships. Understanding it in its totality is difficult, but it is possible to identify key points of tension. This paper addresses the tension between the point where play loses its engagements for the player, and examines this problem through the double-sided lens of the principles of life and death. The principles of life and death have a long history in philosophical thought, and this paper contains a projection of some of these concerns from both theological and atheological philosophical thought into the world of gaming and simulation, including a presentation of a methodology for discussing life and death as principles in the context of fiction. Drawing on Marxist social theory, a concept of the 'tendency' finds its purchase, resulting in a number of social and philosophical theories on the conditions under which end-users conclude their game experiences.

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          • Published in

            cover image ACM Other conferences
            IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
            September 2013
            243 pages
            ISBN:9781450322546
            DOI:10.1145/2513002

            Copyright © 2013 ACM

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            Publication History

            • Published: 30 September 2013

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            IE '13 Paper Acceptance Rate20of51submissions,39%Overall Acceptance Rate64of148submissions,43%

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