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sPeAK-MAN: towards popular gameplay for speech therapy

Published:30 September 2013Publication History

ABSTRACT

Current speech therapy treatments are not easily accessible to the general public due to cost and demand. Therapy sessions are also laborious and maintaining motivation of patients is hard. We propose using popular games and speech recognition technology for speech therapy in an individualised and accessible manner. sPeAK-MAN is a Pac-Man-like game with a core gameplay mechanic that incorporates vocalisation of words generated from a pool commonly used in clinical speech therapy sessions. Other than improving engagement, sPeAK-MAN aims to provide real-time feedback on the vocalisation performance of patients. It also serves as an initial prototype to demonstrate the possibilities of using familiar popular gameplay (instead of building one from scratch) for rehabilitation purposes.

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    • Published in

      cover image ACM Other conferences
      IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
      September 2013
      243 pages
      ISBN:9781450322546
      DOI:10.1145/2513002

      Copyright © 2013 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 30 September 2013

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      IE '13 Paper Acceptance Rate20of51submissions,39%Overall Acceptance Rate64of148submissions,43%

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