skip to main content
10.1145/3290605.3300236acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Design and Plural Heritages: Composing Critical Futures

Published:02 May 2019Publication History

ABSTRACT

We make theoretical and methodological contributions to the CHI community by introducing comparisons between contemporary Critical Heritage research and some forms of experimental design practice. Beginning by identifying three key approaches in contemporary heritage research: Critical Heritage, Plural Heritages and Future Heritage we introduce these in turn, while exploring their significance for thinking about design, knowledge and diversity. We discuss our efforts to apply ideas integrating Critical Heritage and design through the adoption of known Research through Design techniques in a research project in Istanbul, Turkey describing the design of our study and how this was productive of sensory and speculative reflection on the past. Finally, we reflect on the usefulness of such methods in developing new interactive technologies in heritage contexts and go on to propose a series of recommendations for a future Critical Heritage Design practice.

References

  1. Yoko Akama, Seth Keen, and Peter West. 2016. Speculative Design and Heterogeneity in Indigenous Nation Building. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems - DIS '16, 895--899. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Kristina Andersen. 2014. The deliberate cargo cult. In Proceedings of the 2014 conference on Designing interactive systems - DIS '14, 627--636. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Gabriella Arrigoni. 2017. Heritage and digital cultures: sustaining criticality through prototypical thinking. Retrieved from http://documents.manchester.ac.uk/display.aspx?DocID=33838Google ScholarGoogle Scholar
  4. Gabriella Arrigoni, Tom Schofield, Tim Shaw, and John Bowers. 2015. Prototyping Heritage: Collections, Materials and Emerging Approaches to Engagement. In Proceedings of the 2nd Connected Communities Heritage Network Symposium, 1--13. Retrieved January 2, 2019 from http://www.heritagenetwork.dmu.ac.uk/wpcontent/uploads/2015/01/Prototyping-Heritage-Collections-Materials-andEmerging-Approaches-to-Engagement-.pdfGoogle ScholarGoogle Scholar
  5. G.J. Ashworth. 2002. Holocaust Tourism: The Experience of KrakówKazimierz. Int. Res. Geogr. Environ. Educ. 11, 4 (December 2002), 363--367.Google ScholarGoogle ScholarCross RefCross Ref
  6. Liam Bannon, Steve Benford, John Bowers, and Christian Heath. 2005. Hybrid design creates innovative museum experiences. Commun. ACM 48, 3 (March 2005), 62. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Shaowen Bardzell. 2014. Utopias of participation: design, criticality, and emancipation. In Proceedings of the 13th Participatory Design Conference on Short Papers, Industry Cases, Workshop Descriptions, Doctoral Consortium papers, and Keynote abstracts - PDC '14 - volume 2, 189--190. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Shaowen Bardzell and Shaowen. 2010. Feminist HCI. In Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 1301.Google ScholarGoogle Scholar
  9. Arndís Bergsdóttir. 2016. Museums and Feminist Matters: Considerations of a Feminist Museology. NORA - Nord. J. Fem. Gend. Res. 24, 2 (April 2016), 126-- 139.Google ScholarGoogle Scholar
  10. Julian Bleecker. 2009. Design Fiction: A short essay on design, science, fact and fiction. Near Future Laboratory. Retrieved January 2, 2019 from http://blog.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essayon-design-science-fact-and-fiction/Google ScholarGoogle Scholar
  11. Mark Blythe, Kristina Andersen, Rachel Clarke, and Peter Wright. 2016. AntiSolutionist Strategies. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16, 4968--4978. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Mark Blythe and Mark. 2014. Research through design fiction. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems CHI '14, 703--712. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Kirsten Boehner, Janet Vertesi, Phoebe Sengers, and Paul Dourish. 2007. How HCI interprets the probes. In Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '07, 1077. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Manu J. Brueggemann, Vanessa Thomas, and Ding Wang. 2018. Lickable Cities. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, 1--10.Google ScholarGoogle Scholar
  15. Fiona Cameron. 2003. Digital Futures I: Museum Collections, Digital Technologies, and the Cultural Construction of Knowledge. Curator Museum J. 46, 3 (July 2003), 325--340.Google ScholarGoogle ScholarCross RefCross Ref
  16. Stuart Candy and Jake Dunagan. 2017. Designing an experiential scenario: The People Who Vanished. Futures 86, (February 2017), 136--153.Google ScholarGoogle ScholarCross RefCross Ref
  17. Chiara De Cesari. 2010. World Heritage and mosaic universalism. J. Soc. Archaeol. 10, 3 (October 2010), 299--324.Google ScholarGoogle ScholarCross RefCross Ref
  18. David M. Chavis, James H. Hogge, David W. McMillan, and Abraham Wandersman. 1986. Sense of community through Brunswik's lens: A first look. J. Community Psychol. 14, 1 (January 1986), 24--40.Google ScholarGoogle ScholarCross RefCross Ref
  19. Luigina Ciolfi. 2012. Place-centred interaction design: situated participation and co-creation in places of heritage. In Museum and design principles, Proceedings of the conference, Matteo Ballarin and Maddalena Dalla Mura (eds.). Fondazione di Venezia, Venezia, 57--68. Retrieved from http://shura.shu.ac.uk/6579/Google ScholarGoogle Scholar
  20. Luigina Ciolfi, Liam J. Bannon, and Mikael Fernström. 2008. Including Visitor Contributions in Cultural Heritage Installations: Designing for Participation. Museum Manag. Curatorsh. 23, 4 (December 2008), 353--365.Google ScholarGoogle Scholar
  21. Caroline Claisse, Luigina Ciolfi, and Daniela Petrelli. 2017. Containers of Stories: using co-design and digital augmentation to empower the museum community and create novel experiences of heritage at a house museum. Des. J. 20, sup1 (July 2017), S2906--S2918.Google ScholarGoogle Scholar
  22. Paul Dourish. 2004. Where the Action is: The Foundations of Embodied Interaction. MIT Press, USA.Google ScholarGoogle Scholar
  23. Paul Dourish and Genevieve Bell. 2011. Divining a digital future: mess and mythology in ubiquitous computing. MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Anthony Dunne and Fiona Raby. 2001. Design noir: The secret life of electronic objects. Springer, London.Google ScholarGoogle Scholar
  25. Anthony Dunne and Fiona Raby. 2013. Critical Design FAQ. Dunne & Raby. Retrieved from http://www.dunneandraby.co.uk/content/bydandr/13/0Google ScholarGoogle Scholar
  26. Hacer Foggo. 2007. The Sulukule Affair: Roma against Expropriation. Roma Rights Q. 4, (2007). Retrieved October 26, 2017 from http://www.errc.org/cms/upload/media/02/F6/m000002F6.pdfGoogle ScholarGoogle Scholar
  27. Christopher Frayling. 1994. Research in Art and Design. R. Coll. Art Res. Pap. 1, (1994), 1--5.Google ScholarGoogle Scholar
  28. Future Heritage. Heritage Futures | Assembling Alternative Futures for Heritage. Retrieved January 2, 2018 from https://heritage-futures.org/Google ScholarGoogle Scholar
  29. Areti Galani, Aron Mazel, Deborah Maxwell, and Kate Sharpe. 2013. Situating Cultural Technologies Outdoors: Empathy in the Design of Mobile Interpretation of Rock Art in Rural Britain.. Springer, London, 183--204.Google ScholarGoogle Scholar
  30. William Gaver. 2012. What Should We Expect From Research Through Design? In Proc. CHI 2012, 937--946. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. William Gaver, Andrew Boucher, Sarah Pennington, and Brendan Walker. 2004. Cultural Probes and the Value of Uncertainty. Interactions 11, 5 (2004), 53--56. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. William Gaver, Tony Dunne, and Elena Pacenti. 1999. Design: Cultural Probes. Interactions 6, 1 (January 1999), 21--29. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Elisa. Giaccardi. 2012. Heritage and social media?: understanding heritage in a participatory culture. Routledge. Retrieved January 2, 2019 from https://books.google.co.uk/books?hl=en&lr=&id=62FebXpeRtMC&oi=fnd&pg =PP2&dq=Understanding+Heritage+in+a+Participatory+Culture&ots=Xaewx RSFix&sig=fZTtMx31UscfjKoMrZSZPMWkl20#v=onepage&q=Understanding Heritage in a Participatory Culture&f=falseGoogle ScholarGoogle Scholar
  34. Elisa Giaccardi. 2008. Reconnecting to Natural Heritage in Boulder, Colorado. In New heritage?: new media and cultural heritage, Yehuda E Kalay, Thomas Kvan and Janice Affleck (eds.). Routledge, London and New York, 112--131. Retrieved January 2, 2019 from https://www.routledge.com/New-HeritageNew-Media-and-Cultural-Heritage/Kalay-KvanAffleck/p/book/9780415773560Google ScholarGoogle Scholar
  35. Elisa Giaccardi, Chris Speed, Nazli Cila, and Melissa L Caldwell. 2016. Things as Co-Ethnographers: Implications of a Thing Perspective for Design and Anthropology. In Design Anthropological Futures (1st ed.), Rachel Charlotte Smith, Kasper Tang Vangkilde, Mette Gislev Kjærsgaard, Ton Otto, Joachim Halse and Thomas Binder (eds.). Bloomsbury Academic, London, 235--248. Retrieved from http://www.bloomsburycollections.com/book/designanthropological-futures/ch15-things-as-co-ethnographers-implications-of-athing-perspective-for-design-and-anthropology/Google ScholarGoogle Scholar
  36. Sarah Grant. 2016. Introducing "You Are Here" |. Retrieved September 18, 2018 from https://towcenter.org/introducing-you-are-here/Google ScholarGoogle Scholar
  37. Kyungsik Han, Patrick C. Shih, Mary Beth Rosson, and John M. Carroll. 2014. Enhancing community awareness of and participation in local heritage with a mobile application. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing - CSCW '14, 1144--1155. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Kyungsik Han, Patrick C. Shih, Mary Beth Rosson, and John M. Carroll. 2014. Enhancing community awareness of and participation in local heritage with a mobile application. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing - CSCW '14, 1144--1155. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Donna Haraway. 1991. A Cyborg Manifesto Science, Technology, And Socialist-Feminism In The Late Twentieth Century. In Simians, Cyborgs And Women: The Reinvention Of Nature. Routledge, New York, 149--181.Google ScholarGoogle Scholar
  40. Donna Jeanne Haraway. Simians, cyborgs, and women?: the reinvention of nature. Retrieved January 2, 2018 from https://books.google.co.uk/books?hl=en&lr=&id=23ff1vCaLPIC&oi=fnd&pg=P T9&dq=haraway+cyborg&ots=DH-apGPUJf&sig=GzIwS8q5YrKM8iD1k3IdFcnZ6s#v=onepage&q=haraway cyborg&f=falseGoogle ScholarGoogle Scholar
  41. Sandra Harding (Ed.). 2004. The feminist standpoint theory reader?: intellectual and political controversies. Routledge. Retrieved December 31, 2018 from https://books.google.co.uk/books?hl=en&lr=&id=qmSySHvIy5IC&oi=fnd&pg= PR9&dq=The+feminist+standpoint.&ots=q_O0md8Fmg&sig=sGlQb8H5k0rHt GHK-ez1OApUYZg#v=onepage&q=The feminist standpoint.&f=falseGoogle ScholarGoogle Scholar
  42. Rodney Harrison. 2015. Beyond "Natural" and "Cultural" Heritage: Toward an Ontological Politics of Heritage in the Age of Anthropocene. Herit. Soc. 8, 1 (May 2015), 24--42.Google ScholarGoogle ScholarCross RefCross Ref
  43. Rodney Harrison. 2017. Freezing Seeds and Making Futures: Endangerment, Hope, Security, and Time in Agrobiodiversity Conservation Practices. Cult. Agric. Food Environ. 39, 2 (December 2017), 80--89.Google ScholarGoogle ScholarCross RefCross Ref
  44. Rodney Harrison, Nadia Bartolini, Caitlin DeSilvey, Cornelius Holtorf, Antony Lyons, Sharon Macdonald, Sarah May, Jennie Morgan, and Sefryn Penrose. 2016. Heritage Futures. Archaeol. Int. 19, 0 (December 2016), 68--72.Google ScholarGoogle ScholarCross RefCross Ref
  45. Martin Heidegger and Joan Stambaugh. Being and Time. In Basic Writings: Martin Heidegger, Dennis J Schmidt (ed.). State University of New York Press, New York, Albany, USA.Google ScholarGoogle Scholar
  46. Cornelius Holtorf and Anders Högberg. 2015. Contemporary Heritage and the Future. In The Palgrave Handbook of Contemporary Heritage Research. Palgrave Macmillan UK, London, 509--523.Google ScholarGoogle Scholar
  47. Eva Hornecker, Michaela Honauer, and Luigina Ciolfi. 2014. Exploring historical cemeteries as a site for technological augmentation. In Proceedings of the 8th Irish Human Computer Interaction Conference. Retrieved September 18, 2018 from http://shura.shu.ac.uk/9496/Google ScholarGoogle Scholar
  48. Awais Hameed Khan, Alyssa DiSalvo, Ki Wang Ng, Shiva Balachandran, Trevor Hunter, and Peter Worthy. 2017. The Sixth Sense. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '17, 745--750.Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. David Lowenthal. 2006. Stewarding the future. Nor. Geogr. Tidsskr. 60, 1 (March 2006), 15--23.Google ScholarGoogle ScholarCross RefCross Ref
  50. Sharon Macdonald. 2013. Memorylands: Heritage and identity in Europe today. Routledge, London and New York.Google ScholarGoogle ScholarCross RefCross Ref
  51. Maurice Merleau Ponty and Colin Smith. 2002. The Phenomenology of Perception. Routledge, London, UK.Google ScholarGoogle Scholar
  52. Jennie Morgan and Sharon Macdonald. 2018. De-growing museum collections for new heritage futures. Int. J. Herit. Stud. 0, 0 (October 2018), 1--15.Google ScholarGoogle Scholar
  53. Pedro J. S. Vieira de Oliveira and Luiza Prado de O. Martins. 2016. Decolonizing Ecologies of Time: Towards Speculative and Critical Design Practice in Latin America. J. New Media Caucus 12, 1 (2016). Retrieved January 2, 2019 from http://median.newmediacaucus.org/mestizo-technology-artdesign-and-technoscience-in-latin-america/decolonizing-ecologies-of-timetowards-speculative-and-critical-design-practice-in-latin-america/Google ScholarGoogle Scholar
  54. Antti Oulasvirta, Esko Kurvinen, and Tomi Kankainen. 2003. Understanding contexts by being there: case studies in bodystorming. Pers. Ubiquitous Comput. 7, 2 (July 2003), 125--134. Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. James Pierce and Eric Paulos. 2014. Counterfunctional things. In Proceedings of the 2014 conference on Designing interactive systems - DIS '14, 375--384. Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. HUGH RAFFLES. 2012. TWENTY-FIVE YEARS IS A LONG TIME. Cult. Anthropol. 27, 3 (August 2012), 526--534.Google ScholarGoogle Scholar
  57. Stuart Reeves, Steve Benford, and Claire O Malley. 2005. Designing the Spectator Experience. In Proc. CHI 2005, 741--750. Google ScholarGoogle ScholarDigital LibraryDigital Library
  58. Daniela K. Rosner, Samantha Shorey, Brock R. Craft, and Helen Remick. 2018. Making Core Memory. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, 1--13. Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Stan Ruecker. 2015. A Brief Taxonomy of Prototypes for the Digital Humanities. Sch. Res. Commun. 6, 2 (2015).Google ScholarGoogle Scholar
  60. Joy Sather-Wagstaff. 2017. Making polysense of the world. In Heritage, affect and emotion: politics, practices and infrastructures. Routledge, New York, 12-- 31.Google ScholarGoogle Scholar
  61. Tom Schofield, Daniel Foster-Smith, Gönül Bozolu, and Christopher Whitehead. 2018. Co-Producing Collections: Re-imagining a Polyvocal Past with Cultural Probes. Open Libr. Humanit. 4, 1 (June 2018).Google ScholarGoogle Scholar
  62. Daniel David Shoup and Luca Zan. 2013. Byzantine Planning: Site Management in Istanbul. Conserv. Manag. Archaeol. Sites 15, 2 (May 2013), 169--194.Google ScholarGoogle Scholar
  63. Laurajane Smith. 2006. Uses of Heritage. Routledge, New York.Google ScholarGoogle Scholar
  64. Alessandro Soro, Margot Brereton, Jennyfer Lawrence Taylor, Anita Lee Hong, and Paul Roe. 2016. Cross-Cultural Dialogical Probes. In Proceedings of the First African Conference on Human Computer Interaction - AfriCHI'16, 114-- 125. Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Nick Taylor. 2014. Supporting Community Participation in Interactive Exhibits. In Proceedings of The International Symposium on Pervasive Displays PerDis '14, 74--79. Google ScholarGoogle ScholarDigital LibraryDigital Library
  66. Alda Terracciano, Mariza Dima, Marina Carulli, and Monica Bordegoni. 2017. Mapping Memory Routes. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17, 353--356. Google ScholarGoogle ScholarDigital LibraryDigital Library
  67. Karen Umemoto. 2004. Walking in another's shoes: epistemological challenges in participatory planning. In Dialogues in Urban and Regional Planning, Bruce Stiftel and Vanessa Watson (eds.). Routledge, London, 196--224.Google ScholarGoogle Scholar
  68. UN Educational Scientific and Cultural Organisation (UNESCO). 1972. UNESCO World Heritage Centre - Convention Concerning the Protection of the World Cultural and Natural Heritage. Retrieved September 19, 2017 from http://whc.unesco.org/en/conventiontext/Google ScholarGoogle Scholar
  69. Ülke Evrim Uysal. 2012. An urban social movement challenging urban regeneration: The case of Sulukule, Istanbul. Cities 29, 1 (February 2012), 12-- 22.Google ScholarGoogle Scholar
  70. John Vines, Rachel Clarke, Peter Wright, John Mccarthy, and Patrick Olivier. 2013. Configuring Participation: On How We Involve People In Design. (2013), 429--438. Google ScholarGoogle ScholarDigital LibraryDigital Library
  71. Chris Whitehead, Tom Schofield, Gonul Bozoglu, and Dan Foster-Smith. 2018. Plural Heritages. Retrieved January 3, 2019 from https://pluralheritages.ncl.ac.uk/#/aboutGoogle ScholarGoogle Scholar
  72. Mel Woods and Deborah Maxwell. 2015. The Blue Plaque: Co-Creating Design Fictions in the Wild. In Research Through Design, 2--16.Google ScholarGoogle Scholar
  73. History -- Association of Critical Heritage Studies. Retrieved November 22, 2017 from http://www.criticalheritagestudies.org/history/Google ScholarGoogle Scholar

Index Terms

  1. Design and Plural Heritages: Composing Critical Futures

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      9077 pages
      ISBN:9781450359702
      DOI:10.1145/3290605

      Copyright © 2019 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 May 2019

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '19 Paper Acceptance Rate703of2,958submissions,24%Overall Acceptance Rate6,199of26,314submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format