ABSTRACT
Humans can estimate the shape of a wielded object through the illusory feeling of the mass properties of the object obtained using their hands. Even though the shape of hand-held objects influences immersion and realism in virtual reality (VR), it is difficult to design VR controllers for rendering desired shapes according to the perceptions derived from the illusory effects of mass properties and shape perception. We propose Transcalibur, which is a hand-held VR controller that can render a 2D shape by changing its mass properties on a 2D planar area. We built a computational perception model using a data-driven approach from the collected data pairs of mass properties and perceived shapes. This enables Transcalibur to easily and effectively provide convincing shape perception based on complex illusory effects. Our user study showed that the system succeeded in providing the perception of various desired shapes in a virtual environment.
Supplemental Material
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# jpg files - supp_angle.jpg A picture of a moving angular mechanism of Transcalibur - supp_weight.jpg A picture of a moving weight shifting mechanism of Transcalibur - supp_whole.jpg A picture of entire Transcalibur working # GIF files - supp_angle.gif A footage of a moving angular mechanism of Transcalibur - supp_weight.gif A footage of a moving weight shifting mechanism of Transcalibur - supp_whole.gif A footage of entire Transcalibur working - supp_app.gif A footage of a uesr wielding Transcalibur in an actual VR experience.
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Index Terms
- Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model
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