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Tussle in cyberspace: defining tomorrow's internet

Published:19 August 2002Publication History

ABSTRACT

The architecture of the Internet is based on a number of principles, including the self-describing datagram packet, the end to end arguments, diversity in technology and global addressing. As the Internet has moved from a research curiosity to a recognized component of mainstream society, new requirements have emerged that suggest new design principles, and perhaps suggest that we revisit some old ones. This paper explores one important reality that surrounds the Internet today: different stakeholders that are part of the Internet milieu have interests that may be adverse to each other, and these parties each vie to favor their particular interests. We call this process "the tussle". Our position is that accommodating this tussle is crucial to the evolution of the network's technical architecture. We discuss some examples of tussle, and offer some technical design principles that take it into account.

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          • Published in

            cover image ACM Conferences
            SIGCOMM '02: Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
            August 2002
            368 pages
            ISBN:158113570X
            DOI:10.1145/633025
            • cover image ACM SIGCOMM Computer Communication Review
              ACM SIGCOMM Computer Communication Review  Volume 32, Issue 4
              Proceedings of the 2002 SIGCOMM conference
              October 2002
              332 pages
              ISSN:0146-4833
              DOI:10.1145/964725
              Issue’s Table of Contents

            Copyright © 2002 ACM

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            Publication History

            • Published: 19 August 2002

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            SIGCOMM '02 Paper Acceptance Rate25of300submissions,8%Overall Acceptance Rate554of3,547submissions,16%

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