Weitere Kapitel dieses Buchs durch Wischen aufrufen
If this was a book just about developing in Unity, you’d find an exercise here asking you to wire up a button that responds to a user input with some kind of action. That would be cool, and you’d feel good about your understanding of such an elegant process. However, later, when you sit down to create your own VR experience, you would find that there are many more events you have to publish and subscribe to than you realized. Further, defining each one would send you deep into tinkering with code. Plenty of developers can confidently do this with nothing but Red Bull and a neck pillow, but we are more interested in getting our apps up and running quickly so that we can rapidly prototype and share our experiences. This is why VRTK suits our needs nicely.
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